Complexity Beam by minnouu
A normal girl has wandered into an ancient ruin, filled with dangerous lost technology... and has tripped the alarm! Now she must defend herself against the security system with a stationary laser turret she found. Hopefully she can figure out how these randomly generated controls work....
This game came out of an idea I had to see if I could randomly generate a "skill rotation" like you'd see in an MMO. In the end it became a really different game, but in the end I'm pretty happy with what I was able to make.
This game came out of an idea I had to see if I could randomly generate a "skill rotation" like you'd see in an MMO. In the end it became a really different game, but in the end I'm pretty happy with what I was able to make.
But I felt that the cooldown is kinda too long that it's basically impossible to hold enemies for long after a while.
Or maybe I'm playing in a wrong way?
It also wasn't working on my work computer, and I finally got around to looking into it. I manage to fix it by updating Monogame. Not sure if it will also fix it for you, but here's the link to the fixed version:
https://www.dropbox.com/s/yn0qwhepr5fkz40/ComplexityBeamFixed.zip?dl=0
@ Everyone else, thank you so much for playing the game. I hope to upload it to itch.io soon!