Quantum Architect by zdonkeyx

[raw]
made by zdonkeyx for LD31 (JAM)
Create impossible structures by raising a lost city out of a magical sea. Try to collect all 4 cubes!

-Controls-

WASD / Arrow Keys for Movement
Click and drag the white squares to manipulate the environment.



If you would like to know how I achieved non-euclidean geometry feel free to contact me.

email: notdannysemail@gmail.com (Yes that's my real email)

Cheers!

Ratings

Coolness 0% 2356
Overall(Jam) 3.50 256
Audio(Jam) 3.27 276
Fun(Jam) 3.08 472
Graphics(Jam) 3.24 516
Innovation(Jam) 4.08 32
Mood(Jam) 3.30 321
Theme(Jam) 3.88 209

Feedback

VictorL
09. Dec 2014 · 07:54 UTC
Nice work! Very curious about how to achieve this effect.
SushiDestroy
09. Dec 2014 · 22:24 UTC
Amazing concept
fuzzalicious
10. Dec 2014 · 17:21 UTC
Wow, trippiest game I have played in a while.
Great koncept and style.
Evergreen Games
11. Dec 2014 · 08:54 UTC
cool concept similar to monument valley. great music. very ambitious project
Luthwyhn
12. Dec 2014 · 11:54 UTC
A bit buggy - I keep ending up walking around in empty space unable to get back onto the paths, but the idea is great, and the music gives it a nice feel.
OFF
12. Dec 2014 · 13:40 UTC
As other said there is a bug for the walking.
The puzzle is well designed, hard and sometimes obvious.
The control are also buggy it's hard to move the square sometimes, it would have been simple like in Monument Valley a "go where i click".
For the rest the graphic, the sound and the mood are awesome, this idea became classical but you are doing it so well that without bug i think this game could as awesome as Thomas was Alone...if you add a story ;)
LeReveur
13. Dec 2014 · 02:36 UTC
Interesting idea. Concept works well, and make me want to go further in the game. But I don't know what to do after the last yellow cube disappears without letting me something (unlike previous ones). :/
Saturnyn
14. Dec 2014 · 12:11 UTC
Nice concept and interesting visual presentation. I also encountered a bug but appart from that it was quite nice.
Good work !
paperweight
14. Dec 2014 · 12:20 UTC
The controls didn't seem to function at all and when they did the constraint of the platform seemed broken. Awesome idea though and very nicely implemented mechanic.
gre
16. Dec 2014 · 16:56 UTC
the idea and concept is incredible.
The puzzle mechanism is super interesting, robust to make a real game!

The controls feels not polished, I think you can easily fix that by adding more juice, maybe with some acceleration. Also you should make the controls sliding on edges: if I move up, on a path that move from bottomleft to topright, I should definitely progress through it.
GarethIW
26. Dec 2014 · 14:39 UTC
really nice.

-C
Sestren
29. Dec 2014 · 20:21 UTC
Brilliant concept. The collision was occasionally a little buggy, but not so much as to detract from the overall idea. Very nice puzzle game.
pht59x
30. Dec 2014 · 00:53 UTC
A trip into some strange 3D illusions.
el_kloklo
30. Dec 2014 · 01:04 UTC
I liked it but I got stuck multiple time when going onto the second piece it seems that I am locked on the second piece even if my character is visually on the first piece, thus allowing me to go into the void...
NaoisTheGuardian
30. Dec 2014 · 01:17 UTC
This entry is really awesome, unfortunately also pretty buggy. I kept getting stuck on nothing, or standing on nothing... I love the concept, and you've done an awesome job implementing the strange geometry
Gamepopper
30. Dec 2014 · 01:22 UTC
Brilliantly designed puzzle game, I could see this game really going far with multiple levels and touch input! Bring this game to the phones!