Daedal by Rouquemoute

[raw]
made by Rouquemoute for LD31 (JAM)
Endless maze, remotely inspired from Greek mythology. Guide the sparkling spirit all the way to the exit with the arrow keys.

It's not anywhere close to the original idea but still somewhat playable. It runs fine on Chrome but for unknown reasons (at least to me) it may be sluggish as hell on Firefox.

Code: Rouquemoute
Concept + Art: Made
Animation: Iloé
SFX: Benjamin Bouvrot

Ratings

Coolness 62% 3
Overall(Jam) 3.21 504
Audio(Jam) 2.94 413
Fun(Jam) 2.71 754
Graphics(Jam) 3.77 249
Humor(Jam) 2.06 750
Innovation(Jam) 3.21 390
Mood(Jam) 3.25 353
Theme(Jam) 4.05 111

Feedback

cmdr
09. Dec 2014 · 03:08 UTC
love the idea and graphics.
UlydevSecondGame
09. Dec 2014 · 20:13 UTC
Awesome idea !
MurderSantaTeam
10. Dec 2014 · 12:25 UTC
my brain hurts xD
awesome game nonetheless :)
rzuf
10. Dec 2014 · 13:30 UTC
Briliant execution. Could use some (even basic) story and conclusion to motivate the player. :)
psychomonster
10. Dec 2014 · 20:10 UTC
I love the level changing animation. seemless. Nice work... Very Brainfxxxing controlls... very funny to see myself failing to switch mental between the directions :D
MurrayL
11. Dec 2014 · 14:55 UTC
Very nice looking game. The transition between levels is great!

Found myself really struggling once I had to use 'upside down' controls, though.
Scam
11. Dec 2014 · 15:32 UTC
My brain hurts!
xaedes
11. Dec 2014 · 16:13 UTC
Cool graphics.
The hardest part of the game are the controls. It would be much faster to play if the maze would rotate with you. So you dont have to switch the key controls every now and then.
The mazes are not that hard, which I like.
The background sound is quite relaxing which fits very good with the game concept. I can imagine to use this game to clear my mind. Unfortunately the controls prevent this.

Overall good game!
EquipeJAM
12. Dec 2014 · 23:39 UTC
loved ^^
NPException
12. Dec 2014 · 23:41 UTC
Great idea and graphics!
Mr.Greenhat
12. Dec 2014 · 23:44 UTC
Looks great! You spoke of this original idea, what was it? Got really disorientated when navigating upside down.
p1x3lruckus
12. Dec 2014 · 23:45 UTC
An interesting game, but the controls felt really unnatural.
metalchouchen
13. Dec 2014 · 04:48 UTC
Nice art, and I love the move to the next level in the same screen. But sometime controls a bit confusing and also lava doesn't look to growth. Great job by the way! Congrats!
Pixlexia
13. Dec 2014 · 11:47 UTC
Mazeception! Really cool use of the theme, however I agree with the others about the controls. Awesome game though, keep it up!
SecondDimension
13. Dec 2014 · 11:48 UTC
Really nice concept, I like how the level expands. Controls take a while to get used to though.
mutatedsoftware
13. Dec 2014 · 11:53 UTC
Great submission! I agree that rotating the maze or camera with the player would help. If you could be racing against an expanding sun that might be fun too (but I could see why that'd be logistically difficult).

Thanks for sharing your game.
caryoscelus
13. Dec 2014 · 14:15 UTC
Beautiful game, simple and elegant mechanics. Fits the theme perfectly. But for some reason it runs really slow on my laptop.
DrGeraud
13. Dec 2014 · 14:21 UTC
Nice and warm atmosphere. The game makes me fill good and peaceful. =]
ynots
13. Dec 2014 · 14:53 UTC
nice and warm game..
voxel
13. Dec 2014 · 14:53 UTC
I liked the controls in particular, they were probably half the challenge, without being stupid. Very nice star, lovely crackling sound
SaintHeiser
13. Dec 2014 · 14:57 UTC
For me as chrome-hater its "Sluggish as hell on Firefox" =(
🎤 Rouquemoute
13. Dec 2014 · 19:03 UTC
Thanks everyone for your comments and feedback!

The original idea was indeed to make the central sun/lava expand to add some pressure, but we ran into a big problem: the lava could block some paths as it expands and trap the player inside a portion of the maze. That could have been part of the gameplay of course but it required some clever maze building algorithms to avoid making it too frustrating, and we unfortunately didn't have enough time to dig into that.

As for the weird controls, I agree with most of the comments here that it would have worked better to rotate the maze instead of the player. Ok, let's just pretend that the inverted directions in the bottom part is a gameplay feature :)

And sorry for all Firefox users out there! I am one as well but I used Chrome for coding the game as I liked its javascript debugger better. I stumbled upon the "firefox" issue just before posting the game and tried to find some last minute patch, to no avail :(
Franklin's Ghost
14. Dec 2014 · 02:04 UTC
Liked the challenge of the navigation, added another element to the game with having to re-organise your thinking.
rnlf
14. Dec 2014 · 13:29 UTC
Nice idea! Plays quite well and looks good. Only the controls are a bit awkward, couldn't really get used to them :-(
Riocide
14. Dec 2014 · 14:48 UTC
Nice one! Awesome concept! Quite a brain strain!
Benjamin
21. Dec 2014 · 13:33 UTC
Nice engine. The graphics and mood are very good. The current transition between levels makes no justice to how good the core idea is : You should have try a seamless transition :
Constantly Zoom in and out depending on player "height" ( = distance to center ) and when and empty zone reach the screen spawn the new level above the first one.
More easy to describe than code of course :)
gameattack
24. Dec 2014 · 08:54 UTC
It looks beautiful! I am aMazed ! (sorry for the very bad pun!)
joe40001
29. Dec 2014 · 11:44 UTC
Fun idea, love the title art. Maybe the center could grow or something to drive the player to try to escape faster and faster. Very neat though.