{"author_link":"\/author\/grimgraybeard\/","author_name":"grimgraybeard","author_uid":"29303","comments":[{"author_name":"huggabugga","author_uid":"45743","time":"Dec 9, 2014 @ 5:15am","epoch":1418101800,"text":"the game loads, and I'm like, 'Woah!'\r<br\/>\r<br\/>Super confusing way of casting spells, but what can you expect when you've got complicated magic at hand? Maybe a clearer way of showing what part of the spell you just cast (as opposed to the top left corner) could help, and maybe a way to cancel a spell?"},{"author_name":"fuzzalicious","author_uid":"41005","time":"Dec 10, 2014 @ 4:55pm","epoch":1418230200,"text":"Nice idea, controls are to confusing though, maybe combining wasd and arrow keys would help."},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 10, 2014 @ 7:02pm","epoch":1418237820,"text":"A bit confusing, but nice idea!"},{"author_name":"camlang","author_uid":"34675","time":"Dec 10, 2014 @ 7:02pm","epoch":1418237820,"text":"Controls are confusing. But the idea is interesting."},{"author_name":"cxsquared","author_uid":"23711","time":"Dec 10, 2014 @ 7:03pm","epoch":1418237880,"text":"The idea is really cool it's just a lot to comprehend. The controls are a little confusing as well. I like the game play I just wish the controls would be a little more responsive. Maybe use the arrow keys to pick one thing and wsad to pick another. Good work though."},{"author_name":"guldlock","author_uid":"46099","time":"Dec 10, 2014 @ 7:03pm","epoch":1418237880,"text":"Nice idea! Took me a bit but got into it after a while. Like the understandable colourscheme of the enemies."},{"author_name":"zanenga","author_uid":"34576","time":"Dec 10, 2014 @ 7:14pm","epoch":1418238540,"text":"I like the concept. But it's too confusing. Perhaps you could only choose the ammunition and then shoot? Having one less step could make it much more manageable."},{"author_name":"Raiyumi","author_uid":"25829","time":"Dec 10, 2014 @ 9:32pm","epoch":1418246820,"text":"Interesting, although confusing. Keep it up!"},{"author_name":"Pulsartronic","author_uid":"45161","time":"Dec 10, 2014 @ 10:05pm","epoch":1418248800,"text":"good job, interesting idea ... i like this kind of games, the ones that requires concentration :D"},{"author_name":"Erkberg","author_uid":"24534","time":"Dec 11, 2014 @ 2:52pm","epoch":1418309220,"text":"Hey buddy, it's been a pleasure jamming with you! \r<br\/>You got a really nice game here. Once you get into it, it challenges the player mentally, but the control scheme is hard to get into. A way to cancel a spell, like huggabugga said, would already help a lot (sorry for not thinking about this at all). You already know that I love the graphics, so all that is left for me to say is: Good job and I'm looking forward to the next one."},{"author_name":"intersectiongames","author_uid":"39152","time":"Dec 12, 2014 @ 3:06am","epoch":1418353260,"text":"This was a fabulous idea, the learning curve is just a little too mean.  Even just using the arrow keys to direct the spell direction would make things much more fun.  I loved the idea behind it, this is a really awesome skill based game, and not just twitch reflex skill either.  Right now its just a little harsh.  Maybe some training levels might help remove some of that, and instill some muscle\/brain memory in players.  If you do your tutorial right, you probably wouldn't even need to adjust the current control scheme much."},{"author_name":"GentlyPub","author_uid":"47092","time":"Dec 12, 2014 @ 1:11pm","epoch":1418389560,"text":"It's said before, controls are too confusing and even explained in confusing way. Maybe make the enemy matrix available in game to recheck them."}],"images":["ld31\/29303-560e50ed7164f5435e1188cbe8843b76.jpg","ld31\/29303-dc543e1e9e8b7425fe49f80032487012.jpg","ld31\/29303-8095f18fbcce64fa11b135362345267f.jpg","ld31\/29303-e47d906c757b807b7accf2979fe1e4bd.jpg"],"links":[{"url":"https:\/\/www.google.com\/url?q=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F33992635%2Fld31b%2Findex.html&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGJPZAKpgV75Xn0YMtW-mhqanVfow","text":"Web"}],"metadata":{"g_key":"14824","g_author":"29303","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14854","g_title":"VanHellscreen","g_status":"UCHK1","g_place":"679","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/29303-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/29303-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/29303-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/29303-shot3.png-eq-900-500.jpg"],"text":"Hiho, im still not used to make complete games by myself. Even more if i have to do it within 3 days, but i managed to submit it somehow. Wish i had a little more time like always.\r\nIts a game where monster spawn on 4 sides and you have to choose the right weapon before they get to you. You use WASD to choose the weapon and direction over 3 steps.\r\nGoal is to protect the victims as long as possible.\r\n\r\nIts a bit tricky at start, because of the variety of the enemys. But if you got a feeling for them you can score a high time. P.S: The Colour of the enemies is bound to their type, this could help.\r\n\r\nI used Construct2, GIMP for the graphics, Audacity,bfxr and Fakemusicgenerator for sound and music.\r\n\r\n","title":"VanHellscreen"}