Infinifall by Bloxri

[raw]
made by Bloxri for LD31 (JAM)
infinifall is out jam entry by vel0h and Bloxri. The original concept was an infinite platformer, however during Ludum Dare we were not able to achieve the random generation required to make the game infinite, so instead we opted for a fixed map and a hidden time attack element to add some replayibility. Following Ludum Dare, we plan to add this random generation element, which will shift the goal from fastest completion to furthest distance traveled. As a note, to compensate for the lack of random generation, we made the map very hard. While possible, ideally you won't ever reach the bottom, so you won't know that it doesn't end ;)



The programming was mostly vel0h, while the level design and art was mostly myself (Bloxri).

Ratings

Coolness 57% 3
Overall(Jam) 2.88 771
Fun(Jam) 3.06 484
Graphics(Jam) 3.12 573
Humor(Jam) 2.55 528
Innovation(Jam) 2.29 899
Mood(Jam) 2.86 637
Theme(Jam) 2.34 987

Feedback

Neil
09. Dec 2014 · 15:15 UTC
Quiet difficult actually. Died a few times not really knowing what killed me or why it happened so quickly. The spikes are kinda hard to see at times. Liked the music and lighting.
Leaghorn
10. Dec 2014 · 02:33 UTC
Nice style but clumsy gameplay. Obstacles are hard to see. Also collision are to tight, player have to stand perfectly on a hole to fall through it, it shouldnt be so hard.
(circle collider for the player would solve this problem)
sorlok
10. Dec 2014 · 02:57 UTC
Great concept; I felt the hit detection was kinda spotty. Enjoyed it, would love to see more!
Antworks Studio
10. Dec 2014 · 02:57 UTC
Nice game, but I didn't go very far. Sometimes I lost a heart not knowing why.
Acuity
10. Dec 2014 · 03:36 UTC
I liked the music! The guy's "I got hit" sound effect is kinda funny. I also couldn't figure out why the cracked rocks were hurting me...?
FinnMacd
10. Dec 2014 · 05:45 UTC
Cool game, but the spotty collisions really took away from the gameplay
WhoaConstrictor
10. Dec 2014 · 06:19 UTC
Learned a lot of mechanics through trial and error. Opened a chest for a much-needed heart only to have it spawn inside a wall. Neat atmosphere, and the character was smoothly animated.
Team Flashlight
10. Dec 2014 · 06:23 UTC
I like the simple graphics. The gameplay is a little traditional, maybe you can try adding some more features to it. And it seems the character got hurt too easy...
pkenney
10. Dec 2014 · 06:28 UTC
Cool game, harder than it seems at first! The subtly encroaching darkness was a great touch.

I wished I could have seen the lower depths but I was too bad at the game to get all the way down. Difficulty is great but some checkpoints would have motivated me to keep going to the end, but as I got further it got harder plus I had to repeat the entire game every time so I eventually gave up. Dang that spring! But what really got me was those white icy blocks.

Cool entry. Would have been even sweeter replay value with the random generation you talked about!
ijwu
10. Dec 2014 · 06:33 UTC
The hard to see spikes really took away from being able to play the game comfortably. I had to bring my face up to the screen in order to even play properly. Some more warning about certain obstacles and objects would definitely improve the experience. What is that cracked stone? It hurt me at one point but didn't at another. Stuff like that could use more clarification.

Awesome job, overall!
Tipyx
10. Dec 2014 · 20:14 UTC
Hardcooooooore, but I like that :D. Great job ^^
Junuxx
11. Dec 2014 · 02:04 UTC
Pretty tricky! Couldn't get past the first pool of water. Nice visual style. I agree with the others that the spikes were a little hard to see.
freaknarf
11. Dec 2014 · 03:17 UTC
That's a hard game :) traps are a bit hard to see sometimes !
wilpel1234
11. Dec 2014 · 21:11 UTC
Good job!
Arkrothe
13. Dec 2014 · 22:20 UTC
Really liked the sand trap!
Wilson
13. Dec 2014 · 22:22 UTC
Interesting game, but very tough as you say.
mrhill
13. Dec 2014 · 22:22 UTC
when using surfaces in game maker, always check if the surface exists. The surface is saved in the graphicsmemory and is easily overwritten by ctrl alt delete. Fun game though :D
DonovanWu
13. Dec 2014 · 22:30 UTC
Cool game. Quite hard. I have not made it through the water yet...
lase
13. Dec 2014 · 22:42 UTC
A cool idea with the ever descending platforming. However, the spikes and obstacles were really hard to see, so I had trouble telling what kiled me.
BoxedMeatRevolution
14. Dec 2014 · 06:12 UTC
I agree with others that checkpoints would be great motivation to keep going, as it's quite frustrating dying on spikes hidden in water. Overall I like what I see in your entry and I hope you get the chance to make a polished version!
Florent
15. Dec 2014 · 10:56 UTC
Nice game, but I had to terminate the process to be able to close the game...
Eggplant
18. Dec 2014 · 22:51 UTC
Good and fun, but it was a bit generic. Good job though.