Birdy Bird by WisdomUnit
A simple game but very fun. It fits the theme well. This game was made by a team of 4 people. It was made in Processing. The art was in MS PAINT. Its a flappy bird kind of game. A short description but good.
Credits:
Jessey : Programmer
Thierry : Programmer
Rutger : Art
Tim : Music
Credits:
Jessey : Programmer
Thierry : Programmer
Rutger : Art
Tim : Music
Ratings
| Coolness | 20% | 2185 |
| Overall(Jam) | 2.27 | 1006 |
| Fun(Jam) | 2.40 | 913 |
| Graphics(Jam) | 2.50 | 839 |
| Innovation(Jam) | 1.53 | 999 |
| Theme(Jam) | 3.38 | 656 |
A simpler version of flappy bird asie from that. A tad sad you didn't added something more crazy with the processing possibilities .
In my first run the first wall was solid, no hole to fly through. Bug?
I would have liked to see more feedback from the game. Buttons should signal that they have been pressed, otherwise it hard to follow what happens. Maybe you could have added some screen-shake when the bird hits the wall. A screen flash when the bird goes through a hole?
In a game like this its important that I can start over very quickly when I die. What you do here is have me move my mouse, click the restart text (a VERY slow fade start, hardly noticable), another hardly noticable fade-in happens in the start screen, I then have to move my mouse over to the title screen, I click the play button, nothing happens, I have to wait until fully faded in until I can click. Game restarts. I immediately fly into the second wall and have to go through all that again...
Work a little more on the user experience next time and you'll be good :)
The music is lovely :) Whistling along to it here in the office.
The music is quite nice, and the art is nice too. The idea really isn't an original one, though.