Robot Madness by abcd3901
You are a scientist trapped in an underground bunker. You only have one last screen at your disposal, and you must bring a robot to free you. However, your number of actions is limited, as you have very low power left. Try to free yourself before the screen goes black!
(I suppose that the game, being coded in java will be runnable on most os, but I have not tested)
(I suppose that the game, being coded in java will be runnable on most os, but I have not tested)
Although not completely unique, the concept of control via code is still quite rare and it's good to see a game featuring it. The link between 'one screen' and 'terminal' is obvious but fitting; however, the actual gameplay is still multi-screen and the 'terminal' only exists for story reasons (it might as well have been a text box at the bottom of the screen instead).
Unfortunately, the novel control scheme goes to waste because of utterly boring level design. Except for the literally unreachable last part of the level, you can clear the entire thing by just repeating 'r1. turn(); r1.move(20); terminal.transmit();' (without the 'turn' for the first set of commands, of course) throughout the entire game. Though likely intended as a puzzler, you hardly have to think about what to enter here. There are also only three commands, none of which takes advantage of code control's special benefit of being able to accept anything as input (such as entering the name of an object to interact with that object, and having puzzles around that); unfortunately the game offers no gameplay that couldn't be done with a more traditional control scheme.
Graphics are functional but unremarkable.
Art was okay, but that was about the only part of the game that seemed finished.
That's the 'crashes if you type commands wrong' part I mentioned in my comment. If you don't type the () after a command, it crashes.
What Java version to I need to run this?