ManyQuest by SkullPixel
Controls:
Mouse click and move to guide the knights.
This game will probably continue to be improved after LD if it gets a rating of 3/5 or higher. This is my First LD, so I'm really happy with it.
INSTRUCTIONS!/////////////////////////////
Click and hold to guide the knights through the level, try to survive as long as possible...
Mouse click and move to guide the knights.
This game will probably continue to be improved after LD if it gets a rating of 3/5 or higher. This is my First LD, so I'm really happy with it.
INSTRUCTIONS!/////////////////////////////
Click and hold to guide the knights through the level, try to survive as long as possible...
| Web | http://gamejolt.com/games/arcade/manyquest/41264/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=43898 |
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.12 | 582 |
| Audio(Jam) | 2.70 | 500 |
| Fun(Jam) | 2.94 | 588 |
| Graphics(Jam) | 2.76 | 730 |
| Humor(Jam) | 2.41 | 595 |
| Innovation(Jam) | 3.54 | 224 |
| Mood(Jam) | 2.76 | 700 |
| Theme(Jam) | 3.39 | 648 |
Gripes, though:
- Most of the time when you start, some or all of your knights will spawn on spikes, and this usually doesn't give you enough time to get them off before they're immediately spawnkilled.
- A goblin touches a knight. Does the knight die? Or does the goblin? Some predictability here would be a nice offset to the difficulty of the rest of the game.
- It's not obvious that you get more time from collecting chests. Had there been a little bit of text that said something like "+2 seconds" or whatever you get, I would have understood the game probably a full two minutes sooner. (which is a lot for a mobile game!)
I like the art style of this little knights...
(the goblins' spawn is sometime frustrating, when you loose a knight instantly..)