Forever Falling by danielilett
A game that manipulates gravity heavily as its main mechanic, and has fancy portals, spikes, coins, lovely particles, screen shake... everything you need from a game!
On top of that, you have a timer that you need to reach the end of each level by, and collectibles that switch gravity in different directions when touched.
When you touch spikes, you die instantly, so in that respect, it's a roguelike (kinda).
The only controls you have are left and right to rotate the player anticlockwise and clockwise respectively, the spacebar to flip gravity, and escape to rage quit and start from the first level all over again.
On top of that, you have a timer that you need to reach the end of each level by, and collectibles that switch gravity in different directions when touched.
When you touch spikes, you die instantly, so in that respect, it's a roguelike (kinda).
The only controls you have are left and right to rotate the player anticlockwise and clockwise respectively, the spacebar to flip gravity, and escape to rage quit and start from the first level all over again.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.50 | 266 |
| Audio | 2.74 | 540 |
| Fun | 3.40 | 273 |
| Graphics | 3.10 | 555 |
| Humor | 2.82 | 347 |
| Innovation | 3.45 | 327 |
| Mood | 3.00 | 472 |
| Theme | 2.88 | 1103 |
The tension was thick, but I made it by the skin of my teeth.
Also, those level transitions are delicious.
If only the game wouldn't reset you to the very first level if you die, and I also do not approve of the time limit, especially in the "Flippy Bird" level it seems that I have no chance to get through in time.
I like that you don't really control the cube's movement directly but indirectly through the rotation. Good choice for this kind of game!
Too bad I have to play from Level 1 if I die, bcs I am not patient enough for this.
But this really is something I like. Good job, keep working on it and get it out into the wild!
The main feedback isn't going to be anything new, really.
Generally you could get away with either a slow moving character or a game that resets everytime you die, one leads to a high risk high reward sort of tense game, the other to a more calm feeling. Both just leads to frustration, as you may have gathered from the other comments.
Could maybe have stood to have music, although that's hard to get in LDs, and no music is better than bad music, so you may have made the right call there.
Graphics are fine and simplistic, although the colour choices feel too inconsistent, I think? By this I mean you have bright saturated particles, flat blacks, and then light desaturated colours. I understand this may seem like a nitpick, but there was something bothering me about the art which I couldn't put my finger on, and that may have been it.
The room transition is lovely. The movement noise possibly gets too repetitive, I'd suggest either lowering the volume or straight up removing it, tinker until you find hat's right.
And yeah, I may be pointing out a lot of flaws, but only because there is an extremely limited number of them in this game that I can make what I think is an exhaustive list. The game feels very polished and well made, a shame some people may not experience it all if they ragequit due to game resets :P
It is a little harsh that you need to start all game over and over and over... And sounds... well, they made my ears bleed ;)
Biggest gripes I've got with it have to do with level design combined with the unforgiving difficulty. The first three levels were easy (apart from maybe if you try to max your score) whereas I hit a wall with the difficulty on the fourth level. Having to start all the way from the beginning became very frustrating and the three first levels simply felt like a chore to get to try the fourth one again. It took me far less time to fail the fourth level than to get there all over again.
Nevertheless its a fun game with cool design. Nice work!
Starting from the beginning each time doesn't really add much other than needless frustration.