Spotlights in the Deep by SeriouslyCrunchy
***HEADPHONES AND TURNING THE LIGHTS DOWN RECOMMENDED***
This isn't my first LD, but it is my first competition entry, put together at the London meetup at Google's Campus London!
You wake from an unnatural slumber to find yourself standing in a single light, surrounded by blackness. The light does not stay lit forever though...Find your way out of the gloom by entering the lights!
Left mouse button : Click on a lit space to move to it.
Right mouse button : Click on any area to shoot there, at a cost to your sanity.
You can also use the link to play this game on mobile where it is perfectly playable, touch to target move...you just can't shoot.
The only tip I'll give you : The yellow monsters hunt based on movement. Good luck!
Music created with Terry Cavanagh's excellent Bosca Ceoil
Made with the excellent HTML5 engine Construct 2. My .zip source contains a .capx for those who also use it.
I am on twitter if you want to follow me or contact me directly : @SrslyCrunchy
Commenters, a few questions :
1) Did you try the game on mobile? How did it run and was the touch responsive enough?
2) Would you like to see this remade as a VR game in Unity or Unreal Engine or similar?
This isn't my first LD, but it is my first competition entry, put together at the London meetup at Google's Campus London!
You wake from an unnatural slumber to find yourself standing in a single light, surrounded by blackness. The light does not stay lit forever though...Find your way out of the gloom by entering the lights!
Left mouse button : Click on a lit space to move to it.
Right mouse button : Click on any area to shoot there, at a cost to your sanity.
You can also use the link to play this game on mobile where it is perfectly playable, touch to target move...you just can't shoot.
The only tip I'll give you : The yellow monsters hunt based on movement. Good luck!
Music created with Terry Cavanagh's excellent Bosca Ceoil
Made with the excellent HTML5 engine Construct 2. My .zip source contains a .capx for those who also use it.
I am on twitter if you want to follow me or contact me directly : @SrslyCrunchy
Commenters, a few questions :
1) Did you try the game on mobile? How did it run and was the touch responsive enough?
2) Would you like to see this remade as a VR game in Unity or Unreal Engine or similar?
Ratings
| Coolness | 70% | 3 |
| Overall | 2.95 | 806 |
| Audio | 3.10 | 318 |
| Fun | 2.64 | 929 |
| Graphics | 2.44 | 975 |
| Innovation | 3.25 | 460 |
| Mood | 3.46 | 157 |
| Theme | 3.48 | 716 |
Challenge is a bit random though.
Great style!
- originally I was going to have keyboard controls but I decided id quite like mobile support, and restricting movement to the mouse means I was able to restrict where the player could go by only allowing them to target areas of light. I could have got it working and balanced with a few tweaks though.
- sound effects I sadly just ran out of time for, which is a shame, I reckon if I'd have had another hour and a half I could have got them in, but hey ho, next time.
Very well done and happy x-mas!
Impressive number of different monster designs, too! Nicely done.