Tourney Knights by monkeedude1212

[raw]
made by monkeedude1212 for LD31 (COMPO)
In Tourney Knights the objective is simple. Catch more favours from the fair princesses than your opponent and you win!

My very first Ludum Dare, and I learned a lot participating!

Ratings

Coolness 47% 1461
Overall 2.82 934
Fun 2.64 929
Graphics 3.00 607
Humor 2.50 539
Innovation 2.71 836
Mood 2.72 739
Theme 3.46 740

Feedback

mbrockba
08. Dec 2014 · 03:07 UTC
Love the sounds in this game and seems really simple to play 10/10
Drtizzle
09. Dec 2014 · 17:05 UTC
Nice idea, the A.I. is a bit stupid though ;)
Also the sword doesn't seem to do anything.

Good idea to improve further :)
harley77
10. Dec 2014 · 18:16 UTC
Attacks didn't seem to do anything, but I liked the concept. Graphics are quite nice.
rantt
10. Dec 2014 · 19:25 UTC
Cool concept. It made the combat a little more tense since you had more to do than just fight. Although, once I noticed I couldn't be killed I just focused on getting the flowers. Fun game, I enjoyed it. Good job :)
gmaker
11. Dec 2014 · 18:06 UTC
fun little game! =)
Anshul Goyal
11. Dec 2014 · 19:10 UTC
Nice game! I think the name of the game should be "These flowers are mine" :D. Good idea to expand on.

Sometime the AI jumps way too high like off the screen and it lands on my head .. lol
psychonull
11. Dec 2014 · 21:39 UTC
hahaa the idea of getting flowers is awesome!. I agree that the opponent is pretty stupid but he made a crazy jump that went out of the screen for 3 seconds lol.
sorle
11. Dec 2014 · 21:40 UTC
wooaah the enemie has a power jump :O
I like the graphic style.
lasagnegames
11. Dec 2014 · 21:55 UTC
it's pretty nice, would have been better to actually be able to hurt somehow your enemy
Strandypants
11. Dec 2014 · 21:58 UTC
Like the consept, the sword fighting should maybe matter in some sort of way, and the enemy can push you around like you're his personal doorstop. But in the end, a fun little game:D
🎤 monkeedude1212
11. Dec 2014 · 22:12 UTC
The AI and attacking and a number of other fixes were made, but they simply didn't make the deadline. Anyone interested can play V2 (only another 5 hours of work on top, but what a difference it makes!)

https://dl.dropboxusercontent.com/u/96615488/TourneyKnightsV2/TourneyKnightsV2.html
Dietrich Epp
11. Dec 2014 · 22:26 UTC
Loads of fun, but sometimes a bit glitchy... is the other knight supposed to be able to fly? The game was really close: the last rose decided it!
Tasteslikefuture
11. Dec 2014 · 22:58 UTC
Very interesting idea, though there were some issues with the enemy AI and the player's attack. Graphics were pretty cool. Good job!
scriptorum
11. Dec 2014 · 23:05 UTC
It's too bad the sword fighting is busted, but there were a lot of other nice details in there, including the art and the maidens.
skulioskarsson
11. Dec 2014 · 23:05 UTC
Heh nice one :
JoshuaBurr
11. Dec 2014 · 23:11 UTC
Nice idea. I encountered lots of bugs though so it was hard to play. First time I tried I was stuck on the title screen, pressing space did noting. Refreshing the page fixed that. During the game the green night kept jumping so high that he shot off the top of the screen. Also I found that slashing with the sword had no effect at all on either me or the opponent.
KilledByAPixel
11. Dec 2014 · 23:34 UTC
Cool idea to make it about catching flowers instead of just clobbering your opponent! Controls were hard to use and AI wasn't very much of a challenge.
Ekilibr
11. Dec 2014 · 23:53 UTC
Nice goal and pretty cool context. Jump sound is maybe a bit too loud, though :p
Well done!
jlouisB
12. Dec 2014 · 00:12 UTC
A fun game.
Maybe a bit too easy, and also the attack/block actions don't seem very useful, otherwise I like it.
Caliber_Project
15. Dec 2014 · 04:36 UTC
Awesome platform-style game. Is it a coincidence that the opponent reminds me of "Sir Gwain and the Green Knight?"
I know having AI was no easy task, but I must say this was great implementation. Especially for Unity.
Mach60KAS
17. Dec 2014 · 23:39 UTC
Game was pretty nice! :) Only things that bothered me were the mixed pixel sizes and the ability to sometimes double or triple jump, which was kinda funny really :P I liked the AI you wrote, it was pretty robust! Good job, keep it up! :)
maxmetallica
29. Dec 2014 · 22:07 UTC
nice game