Wall-holo by Eldaryze
Wall-holo is a top-down perspective puzzle game.
You are in a labyrinth and each time you move, the walls move too.
Find the right moves to reach the exit.
On one level to another, all the walls were supposed to rearrange themselves to form the next level in order to stick with the theme. Not exactly what we have been able to do but that's the idea.
Team:
- Alice Contal as Level Designer.
- Dimitri 'ShadowMitia' Belopopsky as Programmer & Sound Designer.
- Matthieu 'Eldaryze' Chardon as Programmer & Graphic Artist.
Music by Robert Del Naja (Track: DT3).
Instructions:
Use the arrow keys to move and press R to respawn if you are stuck.
Reach the red checkpoints to go to the next level.
The green checkpoint is the active checkpoint.
Blue checkpoints are standard checkpoints.
NB: - If you see 'Loading', be patient, the game may need some time to load all the assets.
- Due to some hosting issues, the game may never load if you use the primary link. In this case use the mirror.
- If it still doesn't work, you can download the source and then open 'index.html' in your browser.
You are in a labyrinth and each time you move, the walls move too.
Find the right moves to reach the exit.
On one level to another, all the walls were supposed to rearrange themselves to form the next level in order to stick with the theme. Not exactly what we have been able to do but that's the idea.
Team:
- Alice Contal as Level Designer.
- Dimitri 'ShadowMitia' Belopopsky as Programmer & Sound Designer.
- Matthieu 'Eldaryze' Chardon as Programmer & Graphic Artist.
Music by Robert Del Naja (Track: DT3).
Instructions:
Use the arrow keys to move and press R to respawn if you are stuck.
Reach the red checkpoints to go to the next level.
The green checkpoint is the active checkpoint.
Blue checkpoints are standard checkpoints.
NB: - If you see 'Loading', be patient, the game may need some time to load all the assets.
- Due to some hosting issues, the game may never load if you use the primary link. In this case use the mirror.
- If it still doesn't work, you can download the source and then open 'index.html' in your browser.
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.00 | 679 |
| Fun(Jam) | 3.00 | 530 |
| Graphics(Jam) | 2.70 | 763 |
| Humor(Jam) | 2.35 | 623 |
| Innovation(Jam) | 3.67 | 153 |
| Mood(Jam) | 2.71 | 733 |
| Theme(Jam) | 3.30 | 711 |
(I've also tried the mirror)
I use Win7 64bit + Firefox 34.
@pandamicro: We used 2 arrays. One as a standard tilemap and another one to specify the patterns fo the blocks. The pattern is described as a string. 'g' means 'gauche' (french for left), 'h' means 'haut' (french for up), 'd' means 'droite' (french for right), 'b' means 'bas' (french for down) and '-' means the block stay in position. So for example 'ddbbgghh' makes a square loop pattern. Don't hesitate to take a look at the source code. ;)
Btw. Check out my project, thank you!
What about download the sources ? Have you tried ?
(interesting game mechanic!)