Picofrio: Shadow Play night by ManuSaiz

[raw]
made by ManuSaiz for LD31 (COMPO)
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IMPROVED VERSIONS:
As I saw some of you liked the game but gave me some feedback I made a new version OUT OF COMPO featuring:
· Screen is now adjustable respecting aspect ratio.
· Improved ice cube animations (Melting animation)
· New mechanic "Recovery": Picofrio revives seconds after death.
· Tweaked character movement.
· Added 3rd party music from "Gladiator" and "Castlevania Symphony of the Night" respectively to achieve a better mood.
· Added animated Background.
· Special effects on turtles start acording to music.
· Minor block placement.

I hope you enjoy the new features! :D Please tell me if you do!

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DISCLAIMER:
· Resolution is set to 1920x1080
· Press F11 or "ctrl + mouse wheel" to resize the window.
· Use "Visualization > Reduction" in the Safari menu for Mac

Listening to your wishes I made an "After Compo" build using one of my favourite songs from C.SOTN for mood. I hope you like it :)
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Lore:
Our little friend picofrio was once a human prince. One day, an evil snow queen turned him into a bird and usurped the throne, having his beautiful princess enslaved.
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Gameplay:
Picofrío will use the light cauldreons to project
his beloved princess' silhouette on a screen. Use Picofrío's ice breath to turn the frost turtles into human-size Ice cubes and reach highest platforms. Good Luck!

The objective is to collect the golden pieces scattered over the level and place them on the correct cauldron.

You can use the ice breath on the turtles to turn them into solid ice and thus use them as platforms.

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Controls:
A <--
D -->
Space = Jump
S = Ice Breath
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Ratings

Coolness 54% 3
Overall 2.87 893
Fun 2.57 970
Graphics 3.37 384
Innovation 2.30 1056
Mood 2.62 823
Theme 3.52 667

Feedback

Resonious
08. Dec 2014 · 04:29 UTC
The whole game certainly is on one screen, albeit a huge one.
🎤 ManuSaiz
08. Dec 2014 · 05:05 UTC
I will remove the embeded version, it can be played on Web :)
mahalis
08. Dec 2014 · 05:06 UTC
I... can't really tell what I'm supposed to do here. I got the fire? but can't seem to do anything with it.
🎤 ManuSaiz
08. Dec 2014 · 05:13 UTC
The objective is to collect the golden pieces scattered over the level and place then in the correct cauldron.

You can use the ice breath on the turtles to turn them into solid ice and thus use them as platforms.
eruiz00
08. Dec 2014 · 11:09 UTC
Good good graphics for this mbross clone. Lack sound? a shame because with some more speed it could be a even better platformer. Good done!
Blue Thumbs Gaming
08. Dec 2014 · 11:46 UTC
WOHHH That's a huge screen!
🎤 ManuSaiz
08. Dec 2014 · 12:29 UTC
I wish I had have the time to make a beautiful soundtrack. So unfortunately It is mute, yes.

Screen size can be adjusted by pressing: "ctrl + mousewheel".
In Mac you can use "Visualization -> reduce".
woodecker
08. Dec 2014 · 13:27 UTC
Nice platform. Big screen resolution on the web player.
Dohxis
08. Dec 2014 · 13:28 UTC
Really like the game and graphics!
Tinimations
08. Dec 2014 · 13:29 UTC
I thought the game was broken until I by instinct pressed F11 to fullscreen. Include a warning for stuff like that is a good idea!
tigerbyte
08. Dec 2014 · 13:33 UTC
Great graphics. Using ice breath to turn enemies into platforms is great, and since you can't really "kill" them there's always tension (will that enemy thaw too quickly?)
Jumping is a bit floaty.
Random Abductions
08. Dec 2014 · 15:22 UTC
The game is a bit bland. Also, the start position is absolutely horrible as an introduction. It is way to hard to progress. The freeze mechanic is quite novel, though. But please state that you use spirits from other games. The portals didn't work for me, they didn't warp me trough the level, or are they just for spawning enemies?
🎤 ManuSaiz
08. Dec 2014 · 16:02 UTC
Hi Woodecker, I realize now I should have managed resolution better, I will definetly expatiete on it next time! Thanks for sharing your thoughts on the issue.

Thanks Dohxis, i'm very glad you liked it! :D

I will definetly include more information about that,try and stop it from keeping being a problem.

I am very happy you really got that detail tigerbyte! :D

I apreaciate your plain dealing Random Abductions. The sprites are actually remade, but I guess they look exactly the same, sorry for that. Portals are portals and should wrap you, you can tell me more about where you are running it so I can try and find out why doesn't it work for you.

Thank you all for your imput, it feels GREAT when someone does enjoy playing oneself's game! :D
pjimmy
08. Dec 2014 · 18:05 UTC
nice graphics, but hard to play due to the browser resolution. well done
🎤 ManuSaiz
08. Dec 2014 · 18:07 UTC
I uploaded new thumbnails explaining the Ice Breath mechanics.
Also added a Disclaimer about the resolution Tinimations.
arzi
08. Dec 2014 · 22:00 UTC
I think the theme for this one should be Entire Screen On One Game ;) The enemies sure looked familiar...
🎤 ManuSaiz
08. Dec 2014 · 23:08 UTC
Yeah we talked about that arzi.

The enemies are intended to be a reference :)
error031
09. Dec 2014 · 04:07 UTC
Very nice game, but it lacks sound for setting nice mood
Yarek
09. Dec 2014 · 10:53 UTC
Nice game I really like the freeze mechanic. You should add sound that would increse the mood :)
🎤 ManuSaiz
10. Dec 2014 · 03:20 UTC
Listening to your wishes I made an "After Compo" build using one of my favourite songs from CSOTN as a "mood setter". I hope you like it :)
orion_black
10. Dec 2014 · 18:39 UTC
The game could certainly use a more carefully crafted level. There is only one route to reach many points, that's problematic because most of the "action" happens in one area of the level, making the rest kind of a "waste of screen". Another issue is that enemies tend to get closer and closer(a byproduct of the freezing mechanic), so later on when reaching the golden piece on the top you have to wait a lot.
TheMeorch
12. Dec 2014 · 05:46 UTC
Freezing enemies to make platforms is an interesting mechanic. It would be nice to be able to use the freeze attack in mid-air.

Forcing a complete restart when you die seems a bit excessive, since players aren't likely to want to retrieve the first 1 or 2 gold pieces all over again when there's only one specific path to do so.
hwinwuzhere
18. Dec 2014 · 21:11 UTC
Very cool graphics :)
Valeour
28. Dec 2014 · 17:07 UTC
Error 404 on compo build. :(
🎤 ManuSaiz
30. Dec 2014 · 12:50 UTC
fixed