Maze of Doom by cyrixd
You play as a knight trapped by an evil creature in an endless maze. But not all is lost, for there are items scattered throughout the maze which will increase your strength. Gather as many items as you can before challenging the boss monster in a duel!
Arrow keys to move.
Space bar to fight the boss.
R to restart.
Duel tips:
* During the duel, you and the boss will trade blows with your damaging stats (sword, fire, water, poison).
* Armor mitigates sword damage.
* If your elemental stat is high enough, it will start to mitigate that source of damage!
* Bosses with low stats in an element take extra damage from that element - target their vulnerability!
* Review the battle stats once you've attacked the boss to learn how effective your attacks were.
Tips:
* Pay attention to your remaining movement - once it runs out, you must face the boss!
* Try to gather items which exploit the boss' weaknesses, while protecting from his stronger attributes.
* Once you gain enough magical power you'll gain resistances to elemental damage!
* There are powerful artifacts buried deep in the maze...
Known issues:
- Possible to be trapped by walls upon entering new floor due to imperfect maze generation (either push R to restart or SPACE to fight the boss -- sorry!!).
By Tyler Paul
Sound effects from FreeSound.org and Flashkit.com
Music: 'All This' from Incompetech.com
Arrow keys to move.
Space bar to fight the boss.
R to restart.
Duel tips:
* During the duel, you and the boss will trade blows with your damaging stats (sword, fire, water, poison).
* Armor mitigates sword damage.
* If your elemental stat is high enough, it will start to mitigate that source of damage!
* Bosses with low stats in an element take extra damage from that element - target their vulnerability!
* Review the battle stats once you've attacked the boss to learn how effective your attacks were.
Tips:
* Pay attention to your remaining movement - once it runs out, you must face the boss!
* Try to gather items which exploit the boss' weaknesses, while protecting from his stronger attributes.
* Once you gain enough magical power you'll gain resistances to elemental damage!
* There are powerful artifacts buried deep in the maze...
Known issues:
- Possible to be trapped by walls upon entering new floor due to imperfect maze generation (either push R to restart or SPACE to fight the boss -- sorry!!).
By Tyler Paul
Sound effects from FreeSound.org and Flashkit.com
Music: 'All This' from Incompetech.com
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.33 | 393 |
| Fun(Jam) | 3.42 | 228 |
| Graphics(Jam) | 2.57 | 816 |
| Innovation(Jam) | 3.62 | 182 |
| Mood(Jam) | 2.79 | 682 |
| Theme(Jam) | 3.22 | 765 |
Overall, I would have liked to know how the boss fight worked so I knew how to change my strategy for the next time. I just hit a button and died instantly.
http://imgur.com/JppODtk
However searching for as many boots as possible seems like a dominating strategy that allowed me to defeat the boss without paying much attention to other items.
Anyways, great game
-Nuiguy
With a better visual hierachy (finding my knight was a bit difficult ^^),a lighter, well balanced difficulty (i was instant killed 6 times) that game could be strategically challenging.
Anyway it was interesting experience, event if I didn't manage to win ;P
It seems to have some scaling issues with fullscreen or screen resizing, and it goes into fullscreen when I press R to restart.
Awesome work!
I've tried to figure out how battle works but couldn't do it in the end. Sometimes all numbers are falling down to their places and matching, but 1 or 2 is off and I have no idea why. And I'm not sure how the damage is calculated. It's not a problem, though, as I've just centered my gameplay at collecting maximum random stats, completely ignoring what stats do I actually pick up. In fact, I just try to walk as much as I can and when artifacts start to show, pick those. That works perfectly because when you learn how to play the game effectively, it becomes easy to get 200-2000 in every stat and the boss is just piece a cake. And that's exactly why I wish there were more powerful bosses in the game.
Would have loved to see harder dungeons as you progressed somehow, right now it feels like they are all randomized in the same manner.
It's really funny reading comments BTW. I've noticed it for my games too, there are always people who obviously didn't get the base mechanic of a game at all (but write it's a great game anyway usually), people who realized that it's not about picking random stuff, but about picking boots (they are still complaining that boots are getting too rare), and people like me, I guess, who realize that for a level to be successful for you in terms of movement, it only have to have ONE pair of boots. And four X2's in accessible spots.
The reason I'm leaving second comment is because I absolutely love when people actually take time and figure out my games' mechanics. Because usually my games are not too obvious. :D So, in case you're like me - I think I've figured your game. And if you ever decide to expand it, please let your first improvement be a new level generation without locked rooms. :D
Good job!
Very cool puzzle game, and well balanced as well. I always felt like I needed more boots, which kept it tense. Nice entry!
There is some lack of feedback to the player that would improve it, for instance the boss battle should play out and show the back-and-forth damage over time. I also had to read your description a couple of times to understand what the bottom three symbols meant, I'm still not sure how elemental damage entirely works, I think that should be very clear.
Excellent work.
Need some sort of visual feedback as you use up your moves.