King of the Cave by AnaglyphCoding

[raw]
made by AnaglyphCoding for LD31 (COMPO)
In this game, you must guide the player from the bottom of the screen to the top in order to fight the troll enemy.

Some grass blocks are a darker shade of green, meaning that the player will fall through if they attempt to stand on them.

The troll spawns explosives that the player must dodge.

Trusses will attempt to trap the player on various sides of the screen as they attempt to advance to the next floor.

Instructions are included in-game.

You must touch the troll at the top of the screen to advance to the boss battle, which will ultimately determine whether you win or lose.

The .zip file includes the source code of the game (Game written in Java, recommended IDE: eclipse) and a runnable jar file of the game for those who just want to give it a go.

This game was written by Harry Cramp for AnaglyhCoding.

Ratings

Coolness 78% 2
Overall 3.04 723
Audio 3.59 97
Fun 2.83 799
Graphics 3.00 607
Humor 2.62 458
Innovation 2.39 1013
Mood 2.63 814
Theme 3.28 925

Feedback

馃帳 AnaglyphCoding
07. Dec 2014 路 17:26 UTC
Oops, title is meant to say "King of the Cave" instead of "King of the Cane". Is there any way to fix that? :s
馃帳 AnaglyphCoding
07. Dec 2014 路 17:29 UTC
Not to worry, fixed it. :D have fun!
sikosis
10. Dec 2014 路 00:04 UTC
Nice 8bit game, though I did find the dark grass a little hard to see at times, but otherwise it was playable and fun to try and beat the troll.
el-pepi
10. Dec 2014 路 00:09 UTC
Nice little platformer, it is like donkey kong.
The music is really nice!
The controlls felt a little weird, and I kept getting stuck on the bounce thingies.
Deranes
10. Dec 2014 路 00:32 UTC
Great audio, I really like the music. First part of the game was challenging enough without being too frustrating. I don't really get what the point of the trusses keeping the player character stuck in them for a random(?) amount of time is all about though, hard to tell if it's a bug or feature. Couldn't figure out how to damage the boss for the first couple of attempts. Tried to attack him by jumping from above with the sword but didn't do much damage. Attacking from the ground didn't do much either. The way I found was to attack the boss while beneath a tile so that you don't fly away and keep damaging the boss that way. Resulting in one hitting the boss. But that feels like exploiting the game mechanics instead of killing the boss with skill. Also the boss got stuck underneath a tile in the death animation one time and therefore never triggers the game over/victory event. Overall I had fun playing the game. Cool explosion physics also =)
brokenbeach
10. Dec 2014 路 18:37 UTC
I thought the fact that you hit your head on the ceiling was quite annoying and the glitchyness of the bounding blocks frustrating when TNT was in my face.

Good use of sound and cute graphics though.
Grindstorm
10. Dec 2014 路 18:45 UTC
Nice 8-bit version of Daft Punk :) it was fun.
wilpel1234
10. Dec 2014 路 18:48 UTC
Good job!
Hellequin
10. Dec 2014 路 18:51 UTC
Nice concept! I really like it!
hypnoticbytes
10. Dec 2014 路 18:52 UTC
Nice game, good use of the theme. The holes on the grass are annoying because they are hard to see and I would take away the bounce when jumping. But the game is good in overall!
Elemental Zeal Games Studios
10. Dec 2014 路 18:55 UTC
Quick and cute, nice job!
BitOfGold
10. Dec 2014 路 19:17 UTC
Cute graphics and nice tune! I kept stuck in the platforms. Nice job!
ajopart
10. Dec 2014 路 22:56 UTC
Nice entry. Why to put dark and ligth grass instead of simple grass and nothing ?
Headmade
10. Dec 2014 路 23:06 UTC
The music is great!
But I couldn't figure out how to beat the boss :(
cxsquared
11. Dec 2014 路 02:11 UTC
The music is so freaking awesome! The controls could have been a little tighter but I really liked the game.
Ken Scott
11. Dec 2014 路 05:14 UTC
I liked the feel of the jumps; the feedback to the player was tight and they flowed with a nice rhythm, assuming that it didn't glitch when hitting the ceiling.

The glitches were a problem, especially when hit by the explosions. This meant I never got to the boss, but it was fun to jump around. Good job.
Code Medicine
12. Dec 2014 路 01:14 UTC
Love the old school look and feel. The music was excellent. I was confused by the sinking spots, I thought they should have been completely different looking so you know to avoid them. I couldn't figure out what moving squares and growing circles were supposed to be. I wasn't sure how the gravitating thing the circle did was supposed to effect what you're doing. It became very hard to reach the boss with that last layer. Maybe the hazards could have be more spaced out? Regardless of the critique, a fine job.
pjimmy
13. Dec 2014 路 17:39 UTC
nice audio, cute visuals, a little rough though, well done
danidre14
18. Dec 2014 路 15:13 UTC
YOY! I'm the king :3
Or so I'll say! :D
OttersDen
20. Dec 2014 路 20:38 UTC
Give Life Back to Music, by Daft Punk?
Also, there's a 3 block wide jump you have to make near the top of the level that got a bit frustrating. I reached the boss after a while, but there were some bugs during the fight, I think. Still, I think you overall did a good job! Keep up the good work.
Gamepopper
20. Dec 2014 路 21:44 UTC
Love the rendition of Give Back Life to Music from Daft Punk, hearing that made the game 10x better! :D
zompi
20. Dec 2014 路 22:48 UTC
That darker blocks... hate them. Those TNTs... hate them. That monster... hate it. It is harder than it looks and has oldschool feeling... 5/5 :D
Si1ver
21. Dec 2014 路 19:14 UTC
Nice retro thingy.
Hard to master though.
Feels like this game wants a little more love to it (at least in button handling and jumping ladder things ;-) ).
Fun! Requesting replay button at the end screen!!!
maxmetallica
29. Dec 2014 路 19:31 UTC
really nice