DebugIt(); by Recon

[raw]
made by Recon for LD31 (COMPO)
There is a very annoying bug in your game!
You get: unexpected error in game.exe(36,17), errorcode:ld31
Oh My God, that can't be. No!!
You have to get in the game and debug it.
I don't know how, but the debugger program accepts:
W-A-S-D to move and Space to delete walls.
Good luck, and I hope there is hope.

Ratings

Coolness 53% 3
Overall 2.70 1015
Fun 2.41 1056
Graphics 2.72 793
Humor 2.38 634
Innovation 3.34 398
Mood 2.74 722
Theme 2.20 1189

Feedback

🎤 Recon
07. Dec 2014 · 21:40 UTC
First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.
lisac
08. Dec 2014 · 14:14 UTC
Interesting concept and style :)
SojaBird
08. Dec 2014 · 14:15 UTC
Wow very spacing :|
LexGear
08. Dec 2014 · 14:16 UTC
I.. don't.. even.. It's just a boxed room. There's no game here.. Did something fail to load?
🎤 Recon
08. Dec 2014 · 14:18 UTC
Hint: space
camdensegal
08. Dec 2014 · 14:23 UTC
Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.
minimumentropy
08. Dec 2014 · 14:24 UTC
Really amazing! It took me a while to figure out how the game works, quite a fun process of discovery! I can't help but feel that this game was meant for a different theme... I found the Easter egg by the way!
Vulture Tamer
08. Dec 2014 · 14:25 UTC
holy mozes, it took me a while to notice the perspective xD

let alone the effect of spacebar xD
kraln
08. Dec 2014 · 14:32 UTC
I fixed the bug! It took me a bit to get oriented, but it once I did, it was really fun to play through. If the text and stuff in the walls was constantly changing that would be even cooler! :)
Akurn
08. Dec 2014 · 15:22 UTC
Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).

I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).
swedishbacon
08. Dec 2014 · 19:43 UTC
Really confusing! :P
Took me a while to understand that i was switching between worlds but still nice
MrLeePerry
09. Dec 2014 · 04:08 UTC
haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.
kts_kettek
10. Dec 2014 · 00:54 UTC
Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.
Zathalos
10. Dec 2014 · 03:18 UTC
Super hard to see but I got the hang of it.
ruerob
10. Dec 2014 · 09:46 UTC
Nice little game. my eyes first had to get used to it, but then it was fun.
Drtizzle
10. Dec 2014 · 12:41 UTC
Pfff its a little bit hard on the eyes, but I like the trippy effect. Also nice gameplay, too bad there are only 2 states. I would really like to play this a bit more fleshed out, and maybe with some sharper textures.

I found the "red stuff" ;)

Good job!
Havi
10. Dec 2014 · 13:49 UTC
Cool concept. First I had no idea what was going on, but after i figured it out I think it was pretty cool :)
🎤 Recon
10. Dec 2014 · 17:18 UTC
Thanks all! ☃
mrexcessive
10. Dec 2014 · 18:51 UTC
Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...
johnbrynte
10. Dec 2014 · 19:17 UTC
A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!
🎤 Recon
10. Dec 2014 · 20:24 UTC
Thanks, I made it to learn about scrren position based shaders.
rottenmage
11. Dec 2014 · 05:12 UTC
Cool idea. If you add more polish to the visuals, it'd probably make for an interesting puzzle platformer. I had some difficulty with understanding what the spacebar did at first, and it took some time to finally get the hang of jumping onto the platforms that I wanted to get to.
mrspeaker
13. Dec 2014 · 20:39 UTC
Fixed the bug, saw the snowmen! It really needed some sfx and a glitchy tune for the full experience... hope you add it after the compo!
01rafael
20. Dec 2014 · 19:24 UTC
Psychodellic!
Valeour
29. Dec 2014 · 12:38 UTC
Well done, really well done. Loved the abuse of textures/shaders, nice use of controls and gameplay. Also clever use of win-condition. ;P
I did enjoy! Very rough, but very good!