We Are One by justking14

[raw]
made by justking14 for LD31 (COMPO)

Feedback

johnbrynte
08. Dec 2014 · 20:54 UTC
Really cool concept and great controls! A bit short and the different screens might have benefited from being more "connected" so that you don't accidentally reach the goal for a player you didn't focus on.
NuSan
09. Dec 2014 · 13:01 UTC
I cant run it on my pc, the screen is always black and the application doesnt want to minimise. Could you make a webplayer export maybe?
Alendro
10. Dec 2014 · 14:53 UTC
Whoa very interesting idea. I like it
Ken Scott
12. Dec 2014 · 09:01 UTC
A couple of notes. First, it took way to much effort to get this to run. Downloading the source from get hub, opening the Unity project when the exe didn't work, deleting the exe and data files so that Unity could compile the code. The idea intrigued me enough to stick with it.

Once I got it running, it took me a long time to figure out that I could wall jump. This is a core feature and it isn't mentioned in your ReadMe.

I really like the Atari 2600 graphics. They match the simple gameplay well. I wish there were more levels or even a timer. Maybe an endless mode where completed levels are immediately replaced with a new one. Just a thought. Good job.
asobitech
15. Dec 2014 · 07:15 UTC
Nice idea, and I'm a fan of the Atari 2600 presentation.
Paisley Games
18. Dec 2014 · 02:21 UTC
I like the way it looks.
Renaldo
28. Dec 2014 · 22:07 UTC
The controls are a bit strange, but it's easy to get used to them. Some dots lost their tracks and got into the other dots' places, what made the game impossible to beat. Overall, the game is fun. Good job!