SmashTower by Spierek
Amidst the forgotten outskirts, The Stairless Tower stands tall and unconquered. For decades no one has been able to claim the riches it holds (because there are no means of climbing to the next floor)...
... until brave Sir Andrew (who has a PhD in Demolition and Hammerwielding) decided that it was time for him to step into the action.
Attack the monsters, avoid their claws, smash columns to make the upper floor drop down and try to level the tower as much as possible!
Controls:
WSAD / arrows - move
LMB - attack
RMB - dash
Made in 72h by:
Luke Spierewka (@Spierek) - code
Bartłomiej Sieczka (@ret44) - code
Piotr Bartosiak (@PiotrekPete) - art
Music was shamelessly borrowed from Kevin Macleod (http://incompetech.com/).
... until brave Sir Andrew (who has a PhD in Demolition and Hammerwielding) decided that it was time for him to step into the action.
Attack the monsters, avoid their claws, smash columns to make the upper floor drop down and try to level the tower as much as possible!
Controls:
WSAD / arrows - move
LMB - attack
RMB - dash
Made in 72h by:
Luke Spierewka (@Spierek) - code
Bartłomiej Sieczka (@ret44) - code
Piotr Bartosiak (@PiotrekPete) - art
Music was shamelessly borrowed from Kevin Macleod (http://incompetech.com/).
Ratings
| Coolness | 39% | 1742 |
| Overall(Jam) | 3.61 | 202 |
| Fun(Jam) | 3.55 | 157 |
| Graphics(Jam) | 3.66 | 316 |
| Humor(Jam) | 3.04 | 281 |
| Innovation(Jam) | 3.55 | 218 |
| Mood(Jam) | 3.32 | 303 |
| Theme(Jam) | 4.00 | 133 |
I really wish there was more game like this in my childhood :).
This feels like one of those games that feels and plays great when the controls are perfectly tightened up. (by controls I mean press of key to movement and inertia of character)
With some balncing and less enemies can be really fun. For now, it's amusing. Nice idea.