Reindeers On Strike by toinfiniityandbeyond
The reindeers all want a pay rise for working irregular working hours and now are attacking you. With the help of your elves defeat them!
AD- move SPACE- jump LMB- Shoot
** I only had about 8 hours total for this because I was busy over the weekend, just a fun entry not expecting much :)
Play the "Post Compo", continuation to Santa's rage below. Where you protect your presents from some spoiled kids.
AD- move SPACE- jump LMB- Shoot
** I only had about 8 hours total for this because I was busy over the weekend, just a fun entry not expecting much :)
Play the "Post Compo", continuation to Santa's rage below. Where you protect your presents from some spoiled kids.
Ratings
| Coolness | 30% | 1987 |
| Overall(Jam) | 3.57 | 224 |
| Audio(Jam) | 3.91 | 55 |
| Fun(Jam) | 3.55 | 157 |
| Graphics(Jam) | 4.04 | 154 |
| Humor(Jam) | 4.05 | 27 |
| Innovation(Jam) | 2.75 | 693 |
| Mood(Jam) | 3.79 | 81 |
| Theme(Jam) | 3.86 | 229 |
A bit to violent for me ;P
I really liked the guns, and the randomness of the guns, but I felt the way they were dispensed was quite unbalanced. Nothing was under-powered, perse, but I felt that a lot of the guns I was getting were OVER powered. I could see how someone might play and end up with very weak guns, which would give them a far lower score (I managed to get to 151 kills). This definitely needs work, though it's not purposeful fake difficulty. This is just something you need to work on to ensure it's working on all levels.
I did eventually understand that the elf indicated when I ran out of ammo (maybe you could make that more clear), but I felt it was a little distracting and difficult to go to the elf on the roof, and jump off the roof and back into the fray without a break in flow. Perhaps you could have the elf throwing things off a higher platform, that you'd have to catch down below?
Either way, I'll try your post-LD builds as well to see what you've done recently. Good job! :) Really well done!
It would be cool if the player had the choice of shooting in one direction or both. Double the firepower if you shoot in one direction at the cost of defense on the opposite end. Maybe even double the knockback so you risk throwing yourself into enemies.
-AlucardX60