Syracruse Station by Erfeo
Use A,S,D,F,G to select a weapon
Click to shoot
Be careful you have limited energy, use it wisely.
(A/Alpha) The Claw - Grab ships and pull them towards you. Costs a lot of energy
(S/Beta) Ballista - Fires a single laser
(D/Gamma) Citadel - Not a weapon, you must protect this at all cost. Use to regain energy for your weapons
(F/Delta) Onager - Fires an exploding shot
(G/Epsilon) Death Ray - Casts a beam that destroys all in it's path. Costs a lot of energy
Only The Claw and The Death Ray can damage the shielded ships.
Music: "STEAMTECH MAYHEM" by Eric Matyas www.soundimage.org
Click to shoot
Be careful you have limited energy, use it wisely.
(A/Alpha) The Claw - Grab ships and pull them towards you. Costs a lot of energy
(S/Beta) Ballista - Fires a single laser
(D/Gamma) Citadel - Not a weapon, you must protect this at all cost. Use to regain energy for your weapons
(F/Delta) Onager - Fires an exploding shot
(G/Epsilon) Death Ray - Casts a beam that destroys all in it's path. Costs a lot of energy
Only The Claw and The Death Ray can damage the shielded ships.
Music: "STEAMTECH MAYHEM" by Eric Matyas www.soundimage.org
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.45 | 301 |
| Fun(Jam) | 3.52 | 176 |
| Graphics(Jam) | 2.57 | 816 |
| Humor(Jam) | 2.03 | 762 |
| Innovation(Jam) | 3.49 | 247 |
| Mood(Jam) | 2.83 | 662 |
| Theme(Jam) | 3.67 | 387 |
But I wish the controls were better: for example, ability to change weapos with mouse wheel would be nice.
The gameplay is so much fun, even though it might look a bit simple. Instead of just using 4 different weapons which just shoot different types of bullets, you even added a freaking grappling hook, awesome! Also, the replenishing mechanic (that middle tower) makes the game really interactive, which is good. :)
A few feedback points:
- Five different weapons is great, but I had a hard time mastering the controls at first.
- The first time I played it, I got totally destroyed by the amount of enemy ships.
The energy mechanic makes it more interactive and force players to be strategic about what weapon to use or when to shoot.
Well done!
After a nice little taste I was ready to put it down, but then I went back to it and tried to improve. Fullscreen was a more immersive experience. I played more than I thought I would!
Was there no score though? I really wanted there to be a score, maybe I missed it.
Lastly I ran into some kind of technical issue a few times where it would ignore my keypresses for several seconds. This only happened after going to fullscreen and playing a while.
After doing well then losing while in ignored-input mode, I lost faith in the fairness and that was when I moved on.
But a strong entry that really held my attention and made me think, great work.
Found the recharging mechanic was a bit weird.
Very difficult, could be slightly easier.
But anyway great concept!