Syracruse Station by Erfeo

[raw]
made by Erfeo for LD31 (JAM)
Use A,S,D,F,G to select a weapon
Click to shoot

Be careful you have limited energy, use it wisely.

(A/Alpha) The Claw - Grab ships and pull them towards you. Costs a lot of energy
(S/Beta) Ballista - Fires a single laser
(D/Gamma) Citadel - Not a weapon, you must protect this at all cost. Use to regain energy for your weapons
(F/Delta) Onager - Fires an exploding shot
(G/Epsilon) Death Ray - Casts a beam that destroys all in it's path. Costs a lot of energy

Only The Claw and The Death Ray can damage the shielded ships.

Music: "STEAMTECH MAYHEM" by Eric Matyas www.soundimage.org

Ratings

Coolness 72% 3
Overall(Jam) 3.45 301
Fun(Jam) 3.52 176
Graphics(Jam) 2.57 816
Humor(Jam) 2.03 762
Innovation(Jam) 3.49 247
Mood(Jam) 2.83 662
Theme(Jam) 3.67 387

Feedback

davidcollado
09. Dec 2014 · 12:42 UTC
Original mechanics! Good job!
HolyBlackCat
09. Dec 2014 · 12:45 UTC
I like the idea of having different types of weapons for different purposes. Recharge mechanics is also good, it makes game more interesting and difficult.
But I wish the controls were better: for example, ability to change weapos with mouse wheel would be nice.
lurumdurum
09. Dec 2014 · 12:49 UTC
My god this is addicting!

The gameplay is so much fun, even though it might look a bit simple. Instead of just using 4 different weapons which just shoot different types of bullets, you even added a freaking grappling hook, awesome! Also, the replenishing mechanic (that middle tower) makes the game really interactive, which is good. :)

A few feedback points:
- Five different weapons is great, but I had a hard time mastering the controls at first.
- The first time I played it, I got totally destroyed by the amount of enemy ships.
Leaghorn
09. Dec 2014 · 15:54 UTC
Intresting. A bit to hard though.
Random Seed Games
09. Dec 2014 · 15:57 UTC
Very interesting take on a classic shoot-em-up game. I love the weapon variation, but it could really use a slow paced first couple levels to get used to the weapons. Great job!
Krunoslav
09. Dec 2014 · 15:59 UTC
Very good idea, I liked. The mechanics are innovative and the gameplay flow. Graphic is not too good but it is not important for that game, it is adictive.
chikun Dev Team
09. Dec 2014 · 16:02 UTC
Exciting and very interesting.
jonah1nine
09. Dec 2014 · 16:07 UTC
Very cool game. I'm a fan of tower defence type of games, especially the unique ones. I like the variety of weapons; The Claw is a favourite!

The energy mechanic makes it more interactive and force players to be strategic about what weapon to use or when to shoot.

Well done!
deyteris_team
11. Dec 2014 · 09:44 UTC
At first it was a little hard to control the weapon, but then I got it. Very nice!
pixzleone
11. Dec 2014 · 14:45 UTC
Very cool!
HypnoBeaverMoose
13. Dec 2014 · 12:57 UTC
Cool game, although I had a problem with figuring out which weapon I was firing
Night
14. Dec 2014 · 12:32 UTC
Interesting and balanced mechanics. I suggest you to make several lives to center charger and an ability to repair it.
alyphen
14. Dec 2014 · 13:17 UTC
This is alright, but the enemy immediately targeting your base with one life while you try to spam the keyboard to use weapons that aren't out of charge is a little difficult - the difficulty should ramp up, rather than starting hard and staying hard. Graphically, it could do with a lot of tidying up, but it's decent enough to see what everything is. The mechanic is okay, but it really is trying to introduce you to everything at once. Perhaps introduce each weapon one by one, so you can learn them and what they do before everything eats you?
peterthehe
14. Dec 2014 · 13:28 UTC
Fun game
billrizer
14. Dec 2014 · 13:31 UTC
Nice mechanics - would have loved a high score (and ability to click on weapon to select it)
andrs
14. Dec 2014 · 22:38 UTC
So much fun! The controlls was kinda hard to master tho.
pkenney
14. Dec 2014 · 22:41 UTC
Wow interesting stuff and cool mechanics!

After a nice little taste I was ready to put it down, but then I went back to it and tried to improve. Fullscreen was a more immersive experience. I played more than I thought I would!

Was there no score though? I really wanted there to be a score, maybe I missed it.

Lastly I ran into some kind of technical issue a few times where it would ignore my keypresses for several seconds. This only happened after going to fullscreen and playing a while.

After doing well then losing while in ignored-input mode, I lost faith in the fairness and that was when I moved on.

But a strong entry that really held my attention and made me think, great work.
zatyka
16. Dec 2014 · 01:49 UTC
That was way more fun and strategic than I expected. Clever weapon and enemy design. The graphics could use some polishing, and the controls were a little unnatural at first, but this was a great little entry. I'd suggest a scoring mechanism, and allowing switching weapons via the scroll wheel.
pht59x
18. Dec 2014 · 05:04 UTC
Live gameplay, good sound and music. Well done!
cxsquared
22. Dec 2014 · 22:05 UTC
Really awesome idea. The different weapons and the recharging really make the game fun. Nice work.
Kabukky
27. Dec 2014 · 11:09 UTC
Takes some time getting used to the mechanics. But that is probably a testament to the innovative mechanics. Good job!
banana4life
29. Dec 2014 · 15:47 UTC
Fun little game.
Found the recharging mechanic was a bit weird.
gallerdude
29. Dec 2014 · 15:49 UTC
Fun, addicting game.
Very difficult, could be slightly easier.
01rafael
29. Dec 2014 · 17:55 UTC
Cant recharge my weapons :(
But anyway great concept!
maxmetallica
29. Dec 2014 · 19:41 UTC
nic idea
Hellequin
29. Dec 2014 · 22:04 UTC
Nice game well done!