Dash Dash Die by ProteinPannkaka
Dash or be dashed! Survive against the darkness as long as you can.
Dash Dash Die is a top down, fast paced game inspired by Hotline Miami.
Controls:
Left Click to Dash & Right Click to attack while standing still.
There is no walking. Dash into Obstacles and enemies to move around, Dashing into the edge of the level kills you. getting hit by enemies will kill you instantly (Unless you just picked up a health potion).
Edit: Forgot to mention you get an instant charge on the next dash after you kill an enemy, it should have been indicated graphically, but disappeared in the export.
I find the best way to stay alive is to find a spot which has cover from multiple angles and keep an eye on the edges where it's open. /edit
Unreal Engine crashes ate up a decent chunk of our time, so we
didn't have time to implement any real win condition. So just view it as a score attack game, and try to last as long as you can!
Dash Dash Die is a top down, fast paced game inspired by Hotline Miami.
Controls:
Left Click to Dash & Right Click to attack while standing still.
There is no walking. Dash into Obstacles and enemies to move around, Dashing into the edge of the level kills you. getting hit by enemies will kill you instantly (Unless you just picked up a health potion).
Edit: Forgot to mention you get an instant charge on the next dash after you kill an enemy, it should have been indicated graphically, but disappeared in the export.
I find the best way to stay alive is to find a spot which has cover from multiple angles and keep an eye on the edges where it's open. /edit
Unreal Engine crashes ate up a decent chunk of our time, so we
didn't have time to implement any real win condition. So just view it as a score attack game, and try to last as long as you can!
| Windows | https://www.dropbox.com/s/qa6j1y4a5dxu8uv/DashDashDie.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44805 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.34 | 386 |
| Audio(Jam) | 3.42 | 199 |
| Fun(Jam) | 3.00 | 530 |
| Graphics(Jam) | 4.58 | 25 |
| Innovation(Jam) | 3.19 | 403 |
| Mood(Jam) | 3.48 | 208 |
| Theme(Jam) | 3.72 | 329 |
Loved the visuals I think it used nicely the theme.
Thanks for letting me know the issues loading my project btw.
ah! and nice music! =)
-Smooth graphics :)
The dashing mechanic is brutal. I experimented with it, and I just instadied. I later read that it's because I dashed into the edge of the map. No sweat, that makes some sense but I didn't pick up on that at first, I thought maybe I got killed by a guy I didn't quite see. I tried to experiment with it again later, but the delay on it is so harsh, and the pace of the game means I cannot spare the time to scan around.
I think the dash could be SO awesome. If it was an instant dash that only went a set distance and would never instakill me (unless I dash into an ENEMY of course) then this game would be sick fun. I think it also requires visual feedback on the attack. It's just a shifting of black pixels now, I want a sharp bright-color slash.
So like make the dash instant and give the guy a lightsaber and I'll come back for more! ;)
You definitely paid attention to not wasting my time and having a fast retry loop. Yet I died *SO* fast and *SO* often that even the 3 or so seconds that it took to restart was troubling.
I only mention the negative feedback because obviously you've got some skills here and this game could probably have engaged me a ton more than it did. I needed more visual clarity. More reward for a kill in terms of nice feedback. Faster retry (go play "Ice Man" in this LD for an example of perfect retry on a superhard game imo).
I was very excited about this but it didn't quite suck me in, I'm sorry. I tried a bunch of times to see if it was a newbie hump that I just needed to get past, but even with more tries I still couldn't get over it.
Huge potential here, so a great idea for an LD game.