BlockFlop by ParaPup

[raw]
made by ParaPup for LD31 (JAM)
BlockFlop that game where the blocks flop?

Controls
W,A,S,D Movement
Space Jump
TAB Restart Game

This was also made with Aaron Stratford Aka/ HunterTheHusky

Ratings

Coolness 41% 1659
Overall(Jam) 2.26 1009
Audio(Jam) 2.31 611
Fun(Jam) 1.96 1007
Innovation(Jam) 2.37 873
Theme(Jam) 3.22 765

Feedback

foolmoron
09. Dec 2014 · 01:19 UTC
Being able to jump to get on the block at the last second is a fun touch!
Warboys
09. Dec 2014 · 01:22 UTC
Sorry, I'm gonna be the QA guy!
- When I touched the top of the screen I got stuck (probably the same for all sides)
- If I touched the green square without being on top of it, I still won.

Interesting concept, a bit like a speed Snake without the tail part. Would be cool if the difficulty ramped up quicker because honestly I got a little bored by the 8th level
JeffBlacke
09. Dec 2014 · 01:36 UTC
Not fun at all
TriSquare
09. Dec 2014 · 02:01 UTC
I like it but it needs more objective and a reward based system, good job overall though.
jstzwd
09. Dec 2014 · 02:15 UTC
Good control!
Javabot
09. Dec 2014 · 02:17 UTC
Fun for a moment, but lacks memorable game play and the music is repetitive. Also, the graphics are not the best.
Ossi
09. Dec 2014 · 02:17 UTC
A neat idea, but just a tad bit simple and bland. If there were more going on like obstacles or enemies it'd add to the challenge. I dig the concept though, good job!
Javabot
09. Dec 2014 · 02:17 UTC
Fun for a moment, but lacks memorable game play and the music is repetitive. Also, the graphics are not the best.
raincole
09. Dec 2014 · 02:25 UTC
Nice small game. A little repetitive.
billrizer
09. Dec 2014 · 02:46 UTC
Innovative - could have done with more puzzle variety though
RHY3756547
09. Dec 2014 · 02:46 UTC
The blocks do indeed seem to flop. Very simple but does the job, I also like the inclusion of at least a simple drum track so that it's not just dead silence behind it. :)
jrbitt
09. Dec 2014 · 02:46 UTC
Funny! But very hard control hehehe
SilentNight
09. Dec 2014 · 02:47 UTC
Wish the character moved faster and there were some more mechanics added. Nice base game! Good job on completing!
korayementality
09. Dec 2014 · 02:50 UTC
Well I got bugged in the middle of the new ground when the level changed. But I like the idea :D
You could take this to be a multiplayer game of some sort. (Think Mario Party Minigames)
BoxedMeatRevolution
12. Dec 2014 · 02:24 UTC
Liked:
- Graphical cues. I instantly knew that going to green was good, because everyone knows: green=good, lava=bad
- The ability to jump to save yourself

Disliked:
- Very repetitive. Soundtrack, gameplay, textures. With nothing to break the monotony this game has little replay level, and I became bored very quickly
khahem
13. Dec 2014 · 22:31 UTC
I like the idea but the controls are a too floaty for me.

WASD-only controls were problematic with my non-qwerty keyboard, maybe you should add the arrows as a fallback.
Elemental Zeal Games Studios
13. Dec 2014 · 22:34 UTC
Neat idea, could have used a retry button though.
semdog
13. Dec 2014 · 22:39 UTC
Apart from being a tad bit repetitive, it lives up to what it says it would: the blocks do flop ;)