Letter Run by Grehg
Find and pick up letters.
Use them to activate the menu to exit the game.
I am embarrassed at how bad this is but I'm glad it has coherent win/loss conditions.
Feel free to make fun of it.
I didn't have time for sound(and the sound icon in-game doesn't do anything either)
Use them to activate the menu to exit the game.
I am embarrassed at how bad this is but I'm glad it has coherent win/loss conditions.
Feel free to make fun of it.
I didn't have time for sound(and the sound icon in-game doesn't do anything either)
| Web | http://www.gregstefanakis.com/LudumDare/31/ |
| Source | http://www.gregstefanakis.com/LudumDare/31/Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=33737 |
Ratings
| Coolness | 35% | 1856 |
| Overall | 3.24 | 512 |
| Fun | 3.08 | 559 |
| Innovation | 3.52 | 289 |
| Theme | 2.04 | 1199 |
Very cool concept and presentation!
Kinda reminds me The Binding of Isaac
However I didn't have sound or music - is that correct?
Adding sound this way was also a cool idea, too bad you had no time to complete it.
It would be nice to have a letter list to know what we hold.
It's also possible to run throught a door bringin back the key by open and close it fast and croos it during the animation. You should probably lock player move while you open/close door and accelerate the animation to keep a fast pace.
the game seems to be simple, but it took me a while to get the mechanic with letters xDD