Channel Surfing by MentalBlockGaming
Jump from TV to TV in an electronics store to proceed to the exit. Hit the TVs when they stop displaying the screen to advance through the levels. Things get interesting when the TVs get jumbled up. Can you finish all 10 levels? Bonus star on every stage!
CONTROLS
Spin the dial at the top right to adjust volume.
Click the sidebar to select level.
WASD to move.
Numpad 1-9 to clear the static off TV screens. (NOTE: Make sure numlock is on.)
Enjoy!
Made by Mental Block Gaming.
Music: Moon Journey Begin – FlamingFedora
http://www.newgrounds.com/audio/listen/582593
Warning: Photosensitive epilepsy warning for flickering static on broken TVs.
JANUARY UPDATE: Check out the LD round-up on the blog for a timelapse development video and an updated version of the game!
http://mentalblockgaming.com/blog/indie-games/channel-surfing-game-jam-entry-for-ludum-dare-31/
CONTROLS
Spin the dial at the top right to adjust volume.
Click the sidebar to select level.
WASD to move.
Numpad 1-9 to clear the static off TV screens. (NOTE: Make sure numlock is on.)
Enjoy!
Made by Mental Block Gaming.
Music: Moon Journey Begin – FlamingFedora
http://www.newgrounds.com/audio/listen/582593
Warning: Photosensitive epilepsy warning for flickering static on broken TVs.
JANUARY UPDATE: Check out the LD round-up on the blog for a timelapse development video and an updated version of the game!
http://mentalblockgaming.com/blog/indie-games/channel-surfing-game-jam-entry-for-ludum-dare-31/
| Windows | https://dl.dropboxusercontent.com/u/5791263/LudumDare/Channel%20Surfing.exe |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47596 |
Ratings
| Coolness | 40% | 1695 |
| Overall(Jam) | 3.52 | 245 |
| Fun(Jam) | 3.33 | 290 |
| Graphics(Jam) | 2.54 | 825 |
| Humor(Jam) | 2.63 | 478 |
| Innovation(Jam) | 3.96 | 56 |
| Mood(Jam) | 3.25 | 353 |
| Theme(Jam) | 4.30 | 37 |
I loved the graphics, and the difficulty curve was perfect!
The game was fun, and the audio choice worked well with the game. It was pretty cool with the multiple, misplaced and rotated screen. I'm guessing there are many games like this, but you were the first I saw so you get the innovation vote.
The controls were a bit slippery though. It was very easy to miss a platform even when its not rotated or misplaced, and levels 5 and 8 were definitely the most frustrating because of this. Also the wall hanging mechanic was a bit wonky, and often when I tried to jump from a hanging position it would immediately get me stuck in the same location. It's probably possible to fix this by triggering the wall hang logic only when the player is falling, but that's making quite a few assumptions on your code.
So there does seem to be a way to hang onto walls with your hitbox (use your head), then jump again. Dunno how intentional it is but I used it to cheese level 4.
The static element feels somewhat disjointed from the rest of the game, like a little chore you have to do in order to be allowed to play the game. Aside from maybe an evil mobile game where you need microtransactions to get rid of the static, I don't really see a way the game could need that element :s
The music is well chosen, the sound is neither lacking nor overwhelming, so points there.
The game may be hard, but because you show clearly how many levels there are, I find this is mostly OK. I say mostly because there is a bit (having to make blind jumps in level 5) which does feel unfair (even if you can think it over, it doesn't feel great having to do a blind jump so many times in a row)
Great game, strong contestant, and like any game has a few ways you can make it even better! Well done!
Also would like arrows to work as well as WASD.