Centipede by RetributionStudios
No score. No object. Just shoot. A very simplistic and beginner-style game that demonstrates the basics of a Unity project. Centipede is an endless shooter that utilizes the very basic functions a 2D one-screen game possesses.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 1.84 | 1032 |
| Audio(Jam) | 2.20 | 632 |
| Fun(Jam) | 1.65 | 1021 |
| Graphics(Jam) | 1.63 | 959 |
| Innovation(Jam) | 1.57 | 997 |
| Mood(Jam) | 1.64 | 957 |
| Theme(Jam) | 3.00 | 875 |
Nice job anyway.
That aside, it's not bad, and you definitely should update this! :D
- Hero ship controls
- Enemy generation
- Title Screen & Main game
- Music
Nice!
Next time I would recommend introducing some variation in the gameplay that make the game a bit more challenging (and therefore fun!) since right now you just need to keep pressing the shoot button to win :D
This was very clean, and while it isn't very innovative, it does show promise since you stripped away things and revealed the game for what it truly is. I appreciate that "honesty" in the design, and it helps me sympathize with the lack of interesting interaction.
Since it does actually have an objective (don't get hit), and a way to avoid that (shoot blocks), there are ways to exploit the game fairly easily due to a design choice. Since the "bullet" isn't consumed or destroyed on impact, you can clear out entire rows of blocks by sitting in one spot (ideally one of the spawning sides) and shooting repeatedly. Also since you can shoot as fast as you tap space, there are very little limitations to encourage players from exploiting the obvious.
Of course, this leads to an underwhelming experience because the mechanics don't end up being that interesting to interact with. The endless nature of the game compacts this and makes any action the player decides to take feel irrelevant... whether they destroy blocks or infinitely restart the same sequence over and over due to their pacifism.
Oddly enough, I still felt compelled to write up all these criticisms even though it's fairly obvious where the game is lacking. I think it goes back to that honesty in the design... and how you didn't make any attempts to increase the longevity of the game with pointless score-keeping. In the future it could be good to keep this in mind, and to explore game mechanics with as little additional clutter as possible. Keep up the honest work.
Good luck with further development. You have a pretty solid base right.