Super Cave Man by antglynn

[raw]
made by antglynn for LD36 (COMPO)
Help the cave man navigate through the treacherous caves in this fictitious Game Boy game.

Feedback

Rico The Jammer
29. Aug 2016 · 07:34 UTC
I am not a big fan of hard and precise platformers, but, much to my surprise, I enjoyed that one!

It's a mix of several things I guess:

- First, by a clever use of level design, the game tells you right from the start he will be kind of a dick. That's refreshingly honest.

- Second, there are many check points.

- Third, while we are used to platformers being built on a grid with a clear sense of what can be done and what can't, here the granularity is brought down (or is it up?) significantly as jumps are made or missed because you needed that extra pixel of height at the apex of the jump, but it happened a bit early or a bit late... In way, it's almost a meta-platformer, and maybe that's why I giggled after each death instead of throwing my laptop through the window.

Tiny bug: if you land right on the corner of a platform, you can get stuck, with only a jump allowing yout to get you unstuck.
xesenix
01. Sep 2016 · 01:24 UTC
You probably need to work on physique it looks like it is now dependent on frame rate are you using fixedUpdate for your calculations? I think that becouse sometime i can jum on the first ledge another time not such inconsistent behavior is bad for platformers where you need precise jumps. Also when i make single key press left/right it sometimes snaps to one pixel further then anticipated.
Abrexas
01. Sep 2016 · 05:47 UTC
Simple and neat. Really has an old-school gameboy feel to it!
seveca95
01. Sep 2016 · 10:34 UTC
Oh so short. I enjoy it, the art reminds me the Game Boy games.
justinooncx
01. Sep 2016 · 16:15 UTC
Gah. That platforming... So slippery and short! But I guess that's the nature of the game you were trying to make: bloody difficult. A little short, but the difficulty does extend the playtime.