Coin Collector™ is a game about collecting all the coins think pacman with action, in order to collect these coins guarded by enemies(red cubes) you have to utilize different traps(SlowDown, Spikes and Blockades). Slowdown slows down you enemies allowing you to run away or spikes to do more damage(as they do damage over time), blockades will trap enemies if placed on top of them and walking into them will cause you to teleport to the other side of the block, blockades also blocks fireballs shot by enemies. Spikes deal damage over time allowing you to kill enemies. In order to win one must collect all the coins!. Also did I mention placing traps cost coins? Well, Spikes cost ~54 Coins, Slowdown ~24 Coins and Blockades ~34 Coins. Enjoy!
Also I didn't add any in game ui to make the game harder as you can't just spam traps and expect to have them forever. *Evil Laugh*. Enjoy!
I like the graphics and the music is pretty chill. I feel the game would benefit from having some kind of a HUD even if its just a simple healthbar especially since there is no feedback when you take damage. At first I thought I was invincible as you can tank up quite a bit of damage before you lose the game. Fun game though.
Fun little game! I do think there needs to be some kind of health bar, though. I'd be nice to know how close I am to dying than just losing all of a sudden.
@Jadernak I actually made it a bit harder with better smart ai, but it had a memory leak which I fixed like 0.5 h after time was up so I couldn't post it :/
Very solid retro feel! The screen effect and the audio make me feel like I'm playing this at some arcade in the 90s. I must have been getting into it because I cursed out loud when I died. Fun game!
Well done! I really like the concept of the game. Ended up just putting spikes next to blockades on the doors and letting them kill themselves. Consider adding a timer so as to discourage this way of playing. Also consider making the traps more expensive. Good job though
a nod to pac-man. Needs some polish on the controls (needs to be able to hold more than one arrow key at a time). Needs more visual feedback. I liked that the flow of how things chased you and the dots magnetized to you.
This game really needs a UI and more player feedback. I spent most of my time running around trying to figure out how everything functioned on its own and how to determine where I was in terms of actually -hitting- enemies and how low I was getting on life. I had no idea if I could gather items to gain life back (whether or not the blue dots were, I couldn't tell because there was no player feedback to indicate so). The only item I picked up that I immediately realized what it did was the magnet.
There needs to be a bit more of a visual example as to what you're setting down other than color. The only player feedback I got was with the blockade actively blocking the enemies and fireballs. I had no idea if the other ones were working... there was no sound or flash or anything.
The music was good, though! Really nice chiptune. The CRT monitor effects were neat, too. The game overall needs a LOT of work though. :(
Nice game. =D
There needs to be a bit more of a visual example as to what you're setting down other than color. The only player feedback I got was with the blockade actively blocking the enemies and fireballs. I had no idea if the other ones were working... there was no sound or flash or anything.
The music was good, though! Really nice chiptune. The CRT monitor effects were neat, too. The game overall needs a LOT of work though. :(