Alex Takes a Test by Chris M
Short, experimental sketch based around puzzle and action mechanics.
Headphone recommended (some gameplay elements use audio cues).
No Web Player because I thought it would be a good idea to use Unity 5. Ha!
/* Software Used */
Unity, Photoshop, Maya, Ableton
/* Libraries Used */
Singleton, Messenger, TinyTween, a couple of Unity Pro Post-Processing effects
/* Special Thanks */
Daniel Arnold-Mist for a modelling masterclass, and Emma Kantanen for additional voice acting.
/* Potential Spoilers */
The game is split into two sections.
Puzzle: there is a relationship built on two rules to be discovered.
Flight: tap up/down to thrust, and hold left/right to rotate.
@chrismcmath
Headphone recommended (some gameplay elements use audio cues).
No Web Player because I thought it would be a good idea to use Unity 5. Ha!
/* Software Used */
Unity, Photoshop, Maya, Ableton
/* Libraries Used */
Singleton, Messenger, TinyTween, a couple of Unity Pro Post-Processing effects
/* Special Thanks */
Daniel Arnold-Mist for a modelling masterclass, and Emma Kantanen for additional voice acting.
/* Potential Spoilers */
The game is split into two sections.
Puzzle: there is a relationship built on two rules to be discovered.
Flight: tap up/down to thrust, and hold left/right to rotate.
@chrismcmath
Ratings
| Coolness | 58% | 3 |
| Overall | 3.49 | 275 |
| Audio | 3.74 | 69 |
| Fun | 2.97 | 666 |
| Graphics | 3.67 | 220 |
| Humor | 2.56 | 500 |
| Innovation | 3.60 | 240 |
| Mood | 3.88 | 40 |
| Theme | 3.63 | 510 |
And I think that's the most beautiful door I ever did see.
Really interesting, and the sequence where you have to avoid the monitors is very intense!
Quite confused by puzzle, but I kind of like what I just played.
I did get to the end, but the only real negative about that was I wasn't entirely sure why I successfully completed the tv puzzle. I think I got all the faces to be content... not happy or sad, but somewhere in the middle... but the game jumped along too quickly to the end for me to observe my own successful action.
I really enjoyed the free-fall punishment for failing the tv puzzle. It was a very fine balance between being a fair punishment (in that it took you away from the main puzzle) while also being intense and polished in its own right.
Overall, very, very nice job on this all around. I'm not entirely sure the significance or meaning behind this, but the game carries its weight elsewhere so that the obscurity of it is acceptable and adds intrigue rather than frustration or pretension.
// Written by Peter (ludumdare.com/compo/author/Macint/)
// Vidar's teammate in this Jam.