Murder and Snow by igneousmoon

[raw]
made by igneousmoon for LD31 (COMPO)
Snowy (The Snowwoman) invited you to her LD party, unfortunately she was murdered by one of the attending LD’ers.

Only YOU can solve the crime.

When looking for clues, don't forget to look secret rooms, also the location of items can be just as important as information you gain from them.

Ratings

Coolness 60% 3
Overall 3.29 445
Fun 2.94 699
Graphics 3.40 356
Humor 3.38 116
Innovation 3.26 450
Mood 3.29 255
Theme 3.83 281

Feedback

RainbowSexyFish
08. Dec 2014 · 05:41 UTC
Twist ending!
rabbit
08. Dec 2014 · 05:42 UTC
Needlessly slow and since I could just guess who the murderer was from the start, I did, and I won.

I didnt have to actually collect evidence.

Also, it would be a lot better if it wasnt the same murderer every time.

Keep working on this and it will be really cool. Its a good idea.
Seraphina
08. Dec 2014 · 05:42 UTC
Short and sweet. I love the art style too, it's really unique. Great work :)
doitle
08. Dec 2014 · 05:44 UTC
What a tweest. Unfortunately I came to it through blind guessing. I think I found all the clues but was unable to come to the correct conclusion from that. Still pretty nice little mystery game.
Empyrealhell
08. Dec 2014 · 05:45 UTC
This was really awkward to play. The character moved too slow for the amount of trekking around you had to do, the controls felt clunky, and the map was hard to read as far as what could be interacted with.
EvilObjective
08. Dec 2014 · 05:47 UTC
This is a pretty clever entry. I liked the art.
Halleflux
08. Dec 2014 · 05:47 UTC
Well done, I liked the idea of it being yourself and instead of trying to find out who did it, you are trying to find someone to frame.
Aevek
08. Dec 2014 · 05:48 UTC
The art style brought me to your game and I love it, its simple yet really visually pleasing to me somehow. The puzzle solving it really cool, and a lot of the interact messages on things like people's computers made me chuckle. I loved the endings too. Good job, a surprising amount of content for 48 hours.
Kate Kligman
08. Dec 2014 · 06:19 UTC
That was fun, I should have anticipated the ending more. :-)
🎤 igneousmoon
08. Dec 2014 · 06:27 UTC
When looking for clues, don't forget to look secret rooms, also the location of items can be just as important as information you gain from them.
torcado194
08. Dec 2014 · 06:34 UTC
very interesting game! i like the story
Ken Scott
08. Dec 2014 · 06:50 UTC
There was not enough connection between the evidence I was finding and the responses from the NPCs, or any way to review the evidence you have. The ending doesn't make much sense, as there wasn't enough evidence in any direction. The art style looks great, though.
Logun
08. Dec 2014 · 10:08 UTC
The character is too slow. Give us a post compo with a faster character ! I have enough time to forget what the first dude say me before I reached the second ^^
Cool graph and cool story.
wademcgillis
10. Dec 2014 · 20:48 UTC
You should have had Dezzles do it.
ajayajayaj
12. Dec 2014 · 01:34 UTC
I was surprised at the end!
pkenney
13. Dec 2014 · 21:39 UTC
Cool game. I avoided blind guessing and gathered clues first. I think a few times I came into the second half of a conversation because I'd found an item before talking to someone, but that's okay.

I suspected the ending but it was cool anyway!

Not a lot of replay but that's just fine for an LD, it was a fun one-and-done and I think I found all the interactions in the game so no replay is ok. Finding the hidden room was nice.

Nice job. Pace of walking was tiny bit slow imo.
sorlok
20. Dec 2014 · 00:47 UTC
Very solid. I like the whole... er... narrator perspective. Would like to see more, and also more variety in terms of the murderer, etc.
RockhopperGames
21. Dec 2014 · 06:45 UTC
Firstly, I love the idea of a cluedo board style game, it's a really interesting use of the theme, and adds a new twist to mystery solving. Ideally, there'd be multiple puzzles and solutions, but designing a system like that in 48 hours would be a tough ask. Increasing the speed of the character would make the game a lot more fun though, and not having to close pop-up boxes every time you inspect something would also be a huge quality of life improvement.

I did like the humour, even though I don't know any of the people it was referencing. One question though, why would a snowman's scarf be warm?
lasagnegames
21. Dec 2014 · 08:01 UTC
Movement speed was slow. But the game intrigued me and i kept playing until i discovered everything. Good idea, congrats!
voxel
23. Dec 2014 · 20:43 UTC
I won't lie. I spent a long time playing this, pushing people around and wondering who has a house with so many bathtubs. I also appreciated the highly accurate representation of Wonkyth: him being the only resident to not have been working on a game. GG would play again
mohammad
30. Dec 2014 · 01:02 UTC
Good concept for a okay game. Nice puzzle game.