Alt-Tab by robopossum

[raw]
made by robopossum for LD31 (JAM)
Alt-Tab
A game created in 72 hours for Ludum Dare 31.

Combat boredom during your work day by collecting coins in 'Super Jump Fellow' but be sure to Alt-Tab so your boss doesn't catch you.

Controls
Move Left - A
Move Right - D
Jump - Space / W
Alt-Tab - Mouse1 / Right Ctrl
Pause - Esc / P
Mute - M

Ratings

Coolness 87% 2
Overall(Jam) 3.45 301
Audio(Jam) 2.94 413
Fun(Jam) 3.20 391
Graphics(Jam) 2.98 644
Humor(Jam) 3.77 73
Innovation(Jam) 3.58 202
Mood(Jam) 3.36 277
Theme(Jam) 4.16 68

Feedback

daesora
08. Dec 2014 · 21:55 UTC
I love this, funny game c:
fueelin
09. Dec 2014 · 09:31 UTC
Great take on the 'meta interpretation' of the them. I thought of some similar ideas, but the added element of Alt-Tabbing is awesome.
lekochen
09. Dec 2014 · 09:36 UTC
Lol nice one.
Tokw
09. Dec 2014 · 09:36 UTC
Fun i can definitely relate the boredness meter was a nice touch as well. lots of balancing to be done.
iShadow
09. Dec 2014 · 09:37 UTC
This game reminds me of an old DOS games with panic button, like Leisure suit Larry.
I like the very creative use of the theme and game itself is very good. Restarting game-in-game every time player uses alt-tab is actually a great idea, as it's builds the frustration as a real boring desk job.
NaoisTheGuardian
09. Dec 2014 · 09:39 UTC
Really great, very fun implementation of the theme, but if the game includes the boss, doesn't that mean that it's more than just the screen?
baseteam
09. Dec 2014 · 09:40 UTC
true story :D
flippicat
09. Dec 2014 · 09:45 UTC
Hahah, I knew someone would take the theme literally. :) Well done, though. It's a pretty fun little game, and the audio goes a long way in making you feel like you're in an office setting.
Terrabalt
09. Dec 2014 · 09:47 UTC
The game itself is great, being the one that goes meta. but the game inside the game is kind of glitchy. it always stuck between walls, and sometimes touching the enemies doesn't kill you. Also, the boredom meter keeps filling even when i played the game. which make this game hard because the coins only gives so little "non-boredom".

This game is good, but needs balancing
Tuism
09. Dec 2014 · 10:08 UTC
Awesome! I really like it, the combination of a bunch of things make this a really cool little gem.

Loved:
> Hearing yourself die in the background as boss walks past, (even if that doesn't make sense)
> The clicking to return to work - very cool incidental meshing of control/theme
> So minimal :)

Crit:
> I would have liked a single unambiguous metric of success - right now you could get bored and quit or fired after X time... It feels disparate.
> The jump is a bit off - getting stuck on walls and sometimes being able to wall jump doesn't feel quite right.

Rad stuff :)
LonelyTimeLord
09. Dec 2014 · 10:19 UTC
haha brilliant idea, reminds me of me in class! ;)
5k0d
09. Dec 2014 · 10:19 UTC
Ver nice idea!! i like it
maxyan
09. Dec 2014 · 10:24 UTC
Sound effects really make the right atmosphere.
GAFBlizzard
09. Dec 2014 · 10:49 UTC
The mood is TOO good. I kept getting terrified I would be caught when I would alt-tab and one sound effect would still play from the background. Is it just me or should the boss walk back left sometimes too? Maybe I just missed it. :P
BroCade
09. Dec 2014 · 11:51 UTC
I realy enjoyed this interpretation on the theme, good job.
xlash86
09. Dec 2014 · 12:23 UTC
A game on one screen in a game on one screen? Dawg! Very meta! :)
Like it very much, the combination of mouse and keyboard controls is great and the coin game feels like one of those early Flash games ^^
Random Seed Games
09. Dec 2014 · 16:10 UTC
Very funny approach to the theme. I found it pretty enjoyable although the game to decrease boredom was quite difficult I thought.
rogberth
09. Dec 2014 · 16:10 UTC
Funny concept, boss walks a bit to slow for my taste but it was fun anyway.
Tommyno222
09. Dec 2014 · 16:12 UTC
Cool idea! :D Very unique and fun to play.
Jacksendary
09. Dec 2014 · 16:12 UTC
Fun concept, a very cute little game :D I have to say though the jump mechanic needs some work seeing as I kept getting stuck on the walls.
Team Flashlight
09. Dec 2014 · 16:15 UTC
This game is very interesting interpretation of "entire game in one screen" and I really LOLed first time playing it. There is some little flaws in the "game" operation, sometimes you stick on the wall and jumping is not that smooth, but the entire game is cool.

It will be better if there is a timer for how long player has stay "alive" in this game, then aiming at a better record could be a reason for me to play again.
Rothens
09. Dec 2014 · 16:23 UTC
Nice idea, but why the character is coated with glue? :P Anyway, I like the idea, but it needs more polish :)
Drtizzle
10. Dec 2014 · 15:56 UTC
Very neat idea! The platformer was a bit too simplistic, and the sticking on the walls felt like a glitch, not a feature.
Also it needs some balancing.

But overall good job :)
01rafael
14. Dec 2014 · 00:18 UTC
Huh! This is funny! A little bit buggy, but anyway funny))
Sublustris
15. Dec 2014 · 07:55 UTC
Well done, dude
wavertron
17. Dec 2014 · 09:40 UTC
Theme 5 stars. The character controls were a little sticky/unresponsive. But otherwise gave me a chuckle. The coins "in-game" affecting your boredom out of game, really great idea.
Bonobo Games & Mechanic Moon
17. Dec 2014 · 09:47 UTC
Hahahaha. Muy bueno.
ShellfishGames
21. Dec 2014 · 12:17 UTC
Hehe, funny idea. Super Jump Fellow controls could need a bit of polishing and some sort of small animation when losing the game would be nice, but other than that it's a nice original concept and well executed. Surprisingly high tension as well, kept me on the edge of my seat as you have to act pretty quickly when the boss arrives. :)
popcorn897
21. Dec 2014 · 12:44 UTC
Pretty fun. The idea is very original and the game is solid. The platformer is kinda meh, but it all works, makes sense, and makes me laugh.
b2
25. Dec 2014 · 20:48 UTC
99sec and boss aint one..