SnowSwarm by Ping78

[raw]
made by Ping78 for LD31 (COMPO)
About the game:
It's my first RTS game which i wanted to make for while.
You have to defend against slowly increasing swarm of enemy units. Which you do by mining resources from which you can train units, who can work or battle against enemies.

Controls:
Left mouse button to select units(click and drag to box select them) and click on empty area to deselect them.
Right mouse button to order them.
By clicking on the building and looking at the bottom left of the screen right below the list of selected units you can order building to train some units. The price of them is on the top left corner of the icon and how many units building has in query is displayed on the bottom right corner of the icon.

Ratings

Coolness 45% 1550
Overall 3.19 560
Audio 2.31 770
Fun 3.15 491
Graphics 3.33 400
Humor 2.36 651
Innovation 2.56 920
Mood 2.75 715
Theme 3.67 459

Feedback

stray
08. Dec 2014 · 14:57 UTC
OMG, Really Great concept.
But did u make it in 48hours?
fuzzalicious
10. Dec 2014 · 17:11 UTC
Love the koncept and art, keep expanding on it.
Team Flashlight
11. Dec 2014 · 03:43 UTC
Very interesting idea. Probably need to expand a bit for more contents.
mrexcessive
13. Dec 2014 · 18:01 UTC
Hi there. Enjoyed your game. A few issues selecting units, sometimes when they were near IGLU couldn't select them. The balance seems a little out of whack, tricky to build much faster than losses from enemy fighters, they've obviously started with more resources... Good job!
raxter
14. Dec 2014 · 10:34 UTC
games doesn't seem to want to load for me on Kongregate? Am I missing something, def have the Unity player installed.

Perhaps you have a version hosted elsewhere? really keen to try this game out!
Random Seed Games
15. Dec 2014 · 19:42 UTC
Love the ambition of this entry. The basic mechanics were pretty solid, but I did sometimes have issues selecting units. Would love to see the idea expanded on.
dusho
15. Dec 2014 · 19:42 UTC
cool one.. I actually replayed it a lot to try out different ways, but failed later on.. really hard game, but fun.. needs more features
Demy
15. Dec 2014 · 21:01 UTC
It needs more options but looks like a good begining
Demy
15. Dec 2014 · 21:02 UTC
It needs more options but looks like a good beginning
arzi
15. Dec 2014 · 22:10 UTC
RTS for the compo, very impressive! Also, snowmen! :D

The controls seemed a big buggy (Mac, Firefox Webplayer), as the right clicking kept deselecting the units.
MistySoulsGames
17. Dec 2014 · 18:23 UTC
It's a good start and fun to play. Still some HP bars (or other form of output) to inform the units and building life status would be nice. Maybe it's me, but I also dont see the main objective of the game, is it to be alive more time (if yes, it would be nice to have a timer), is it to kill more snowmans (if yes, it would be nice to have a kills counter). Keep working hard!
lxd1
21. Dec 2014 · 17:48 UTC
fun
Piscythe
22. Dec 2014 · 00:34 UTC
This is pretty solid, especially for a first RTS. I liked the mechanics and the rain of exploding snowballs when an enemy dies. However, I eventually got bored, feeling constrained by the lack of options and not really getting the sense the the difficulty was increasing over time. Still, this is the best traditional RTS implementation I've seen in an LD compo entry.
maxmetallica
29. Dec 2014 · 19:31 UTC
nice idea