RotaMaze by Yorgo
This is as finished as RotaMaze is gonna get. It was my first time with Unity, and nearlyu first time wtih C#.. I learned a TON, and had a blast, but ultimately the clock killed me! still it was totally worth it.
The idea was a rotating maze that the player platforms through. You press SHIFT left and SHIFT right to rotate the maze.
At the end a glitch popped up that broke the game! I don't have time to solve it, so I left it in there..
The idea was a rotating maze that the player platforms through. You press SHIFT left and SHIFT right to rotate the maze.
At the end a glitch popped up that broke the game! I don't have time to solve it, so I left it in there..
It's good to ear that you learned stuff and had fun doing this jam!
it's a shame that you didn't have the time to do more, cause it had a bit of potential, with some level design it could have been fun really ^^
I liked the idea that everything that is used by the game is on-screen even if it's not used, it fits the theme quite well I think. (Although it could have been cool if the object were just moving to make the level, like disapearing from the right to go in the level. I think I'm not clear when I say that.. Well. )
Oh and just sayin: Shiftleft and ShiftRight is so much not intuitive, and the game doesnt say anything about it!! Be careful with that next time :)
The concept is pretty simple but also pretty good. What a shame you didn't have the time to do more levels !
My advice for next time is to make more feedback to the player : A little sound, a cool animation at the end of the level.... Something*
For a first, it's kinda cool ! Good luck for next time !
-Steffen
PS. You have a bug in your game that if you click fast enough you can rotate infinite :P