Terra by Canyon
A Space Combat game based on Paper Scissors Rock. Hope you enjoy. Lots of features planned. :)
Note: I actually made this game in < 48 hours, but entered the Jam because I misunderstood the rules for using freely available sounds and fonts. But aside from that, I worked solo, started with a blank project, created the ships etc.
I considered just using bfxr, but I think the current sounds are pivotal.
Post Compo Changes:
- iPad performance fixes
- IE Font Support
- All sound files are mp3 to reduce load time
- Fixed buttons not showing up in Firefox
- Automatically resize on screen rotate, browser resize.
Note: I actually made this game in < 48 hours, but entered the Jam because I misunderstood the rules for using freely available sounds and fonts. But aside from that, I worked solo, started with a blank project, created the ships etc.
I considered just using bfxr, but I think the current sounds are pivotal.
Post Compo Changes:
- iPad performance fixes
- IE Font Support
- All sound files are mp3 to reduce load time
- Fixed buttons not showing up in Firefox
- Automatically resize on screen rotate, browser resize.
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.86 | 787 |
| Audio(Jam) | 2.91 | 424 |
| Fun(Jam) | 2.51 | 871 |
| Graphics(Jam) | 3.42 | 431 |
| Humor(Jam) | 1.91 | 789 |
| Innovation(Jam) | 2.89 | 600 |
| Mood(Jam) | 2.62 | 791 |
| Theme(Jam) | 3.50 | 552 |
@GSG
> Great visuals and sound!
Thank you! I actually finished the game in 48 hours, but had to join the Jam because I couldn't bring myself to cut the sounds.
I've also just posted an update to the Post Compo version to speed up performance on tablets. So maybe that will work?
Would like to see it expanded.
@killthealias
Thanks! I should add an indicator for who is the player and who is the AI. I did actually make the game in less than 48hours, but submitted to the Jam because I used sounds from freesound.org.
Yeah my intention was always to add Multiplayer but I ran out of time. It is however not blind luck, the AI has no knowledge of your moves, he can only see your stats, just like you can only see his. Unfortunately, once you figure out the AI's strategy, it is no longer a challenge.
Making them float at different height would have been better I think.
Personally I'd like to see the game more a little more towards RPS by having a consequence for shooting someone's shields, like perhaps losing a portion of your stored energy. Otherwise there's no real incentive to use your shield, you're better off charging and blasting. It might also be nice to desynchronise the bobbing of the ships. Perhaps you've already made lots of improvements though, I haven't looked at the post compo version yet :).