BaG by Kwarf
This is Barely a Game.
I've wanted to make a game with dynamic shadow mapping for quite some time, so I decided that this would be a good idea for this LD. A combination with this being fairly advanced stuff that I spent quite some time on, and me being worhless at making art ended in a pretty boring "game".
You are a white rectangle, and your goal is to kill the red squares that will spawn at random locations on the map, you do this by jumping on top of them. If you manage to jump on multiple enemies in sequence without touching the ground you will get a score multiplier, so you should try to plan your jumps. The dynamic shadows makes this harder, since you'll only be able to see enemies close to you.
Jump: W, Space or Up
Movement: A/D or Left/Right
The Linux (64-bit) build requires you to have SFML2, Box2D and libxml2 installed.
I might be able to do a Windows build, but not before the deadline.
I've wanted to make a game with dynamic shadow mapping for quite some time, so I decided that this would be a good idea for this LD. A combination with this being fairly advanced stuff that I spent quite some time on, and me being worhless at making art ended in a pretty boring "game".
You are a white rectangle, and your goal is to kill the red squares that will spawn at random locations on the map, you do this by jumping on top of them. If you manage to jump on multiple enemies in sequence without touching the ground you will get a score multiplier, so you should try to plan your jumps. The dynamic shadows makes this harder, since you'll only be able to see enemies close to you.
Jump: W, Space or Up
Movement: A/D or Left/Right
The Linux (64-bit) build requires you to have SFML2, Box2D and libxml2 installed.
I might be able to do a Windows build, but not before the deadline.
| Linux (64-bit) | http://kwarf.com/dl/BaG.tar.gz |
| Source | http://kwarf.com/dl/BaG-src.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44436 |
Anyways, I like the way graphics are done, but I wish you were able to do something more with the game that would make it more fun. Also, if the gravity was faster, it would feel much more responsive.
Your build system didn't seem to notify me that I needed to build the Tmx lib in ./lib, by the way. Cmake succeded and left me guessing as to which TMX loader library you were using. You should also make a note that your binary requires SFML 2 - specifically, not 2.1.
Log:
neilo@neilo-pc:~/LD31Games/Kwarf/BaG$ ./BaG
Loading tileset tileset from tileset.png
Loading entities
Loading collidables
Any ideas?