Fightscene by jpicone

[raw]
made by jpicone for LD31 (JAM)
Very simple 2D beat-em-up fight-game thing. Controls are left/right arrow keys for movement, up to jump, a/d for left/right attack respectively, s for downwards attack.

Feedback

Team Flashlight
10. Dec 2014 · 04:56 UTC
Although it looks not completed yet, the game has a clear and easy mechanism, quickly get addicted and could be a great time killer. I'll say put a score mechanism inside at least, so that I may feel each time I'm play better or worse. Good job! And I like the pixel art style you created.
A Flat Miner Studios
10. Dec 2014 · 13:49 UTC
Soo....I got my rear end kicked really fast! I punched for all my life but it happened so fast and they wouldn't go away. Maybe having more guys but one punch will kill them? Anyway, fun pixel art, trying to punch again!
lightsoda
10. Dec 2014 · 23:16 UTC
That was moving really fast from the get go. They come so fast that you might as well hammer a/d without much thinking.
woz
11. Dec 2014 · 03:49 UTC
Whoa... that was fast. It's very hard, and should be slowed down a bit, but it has potential
RonnyEGT
12. Dec 2014 · 10:50 UTC
I was completely confused from the moment it began as it threw you straight into the gameplay, pressing Z/X didn't work as most games tend to have that whenever one uses arrow keys to move, later I figured out I had to use A/S/D, not a bad start though :D
semdog
13. Dec 2014 · 22:52 UTC
Nice! A bit fast-paced, but actually quite fun :)
Caliber_Project
15. Dec 2014 · 06:36 UTC
I can see something more in this game. I found the fighting a bit too fast-paced. If that was your design choice, then voters, THERE IS A TRICK TO BEAT THE HELL OUT OF THOSE NINJAS (I managed to survive more than 3+ minutes)! I found the player's "health meter" to be very unique, especially when the player loses. The art style was cool for its basic 8-bit look.
Team Klappermann
20. Dec 2014 · 13:17 UTC
I really like the feeling and the style. How enemies come into the screen, how they fly away once hit. Very funny.