Visibility Zero by molecats
You've are an astronaut, stuck on a distant planet. You need to find the Simple Field Emitter parts to fix Communication Device and call for extraction. The good news: the planet is a junkyard, 99% chance to locate needed parts. The bad news: zero visibility. Almost absolute darkness. Pitch black. The only option is to use OneScreen 9000 device.
You have one screen with 3 modes:
1. I-RED - shows heated objects;
2. MGNI - traces the landscape for topology reconstruction (error chance ~12%);
3. SPEC - spectral analysis & scan for valuable resources.
Various modes toggles various visibility. You need to use them all to reach mission objectives. Good luck!
Controls:
WASD+Mouse - walk & look
Shift - run
Space - jump
1 - I-RED mode
2 - MGNI mode
3 - SPEC mode
Q - lower screen
RMB - zoom view
F - Toggle Fullscreen
Created by Molecats.com team for LD31 Jam.
Music by our good friend Mushroomer (http://mushroomer.net/)
You have one screen with 3 modes:
1. I-RED - shows heated objects;
2. MGNI - traces the landscape for topology reconstruction (error chance ~12%);
3. SPEC - spectral analysis & scan for valuable resources.
Various modes toggles various visibility. You need to use them all to reach mission objectives. Good luck!
Controls:
WASD+Mouse - walk & look
Shift - run
Space - jump
1 - I-RED mode
2 - MGNI mode
3 - SPEC mode
Q - lower screen
RMB - zoom view
F - Toggle Fullscreen
Created by Molecats.com team for LD31 Jam.
Music by our good friend Mushroomer (http://mushroomer.net/)
Ratings
| Coolness | 95% | 2 |
| Overall(Jam) | 4.05 | 30 |
| Audio(Jam) | 3.98 | 43 |
| Fun(Jam) | 3.22 | 379 |
| Graphics(Jam) | 4.48 | 39 |
| Humor(Jam) | 2.56 | 521 |
| Innovation(Jam) | 4.10 | 30 |
| Mood(Jam) | 4.05 | 30 |
| Theme(Jam) | 4.29 | 39 |
But the game is still quite difficult xD
I died often and had no clue why. Maybe I fell into water that can only be seen with the MGNI scanner, but I was never sure. I also had no clue what was eating me. As elluded to before, the MGNI felt almost useless. I would have preferred some way to see what was right in front of me, even if the range was incredibly short. Still very good work.
and it fits the jam theme.
thumbs up !
Not perfect but very good indeed.
Thanks.
Can be a little bit difficult to understand you're stuck behind a wall or something. And I don't understand how you can avoid being eaten..... !
The goal is unclear, though. I found two containers containing somewhat field emitters, but I had no idea if that's enough to win. I didn't even get "You win" message, I only got "Game end". Did I win?
Also, you should add a pause or mute or something. I played the game in another tab, and when I came to rate it another game auto-launched from the built-in player. With another soundtrack.
When you are about to get a message and switch the mode, you don't get a message.
The idea is great, the game is perfect. It's a bit slow and you jump a bit low, but I'm totally okay with it. I wish there was some use for normal vision, though.
The creatures are impossible to escape. It gets really annoying to be trying to figure out something visually and then these stupid guys start eating at you. There should be some means of escaping them, or perhaps you could make like the green shard thingies a deterrent for them (like they won't go near the shards), then you could place the shards in places for a safe haven for the player to use while they look at something and plan out their next movement.
The Magni screen is useless. I have no idea what it does, it certainly didnt help me find any craters. I saw that it turns a light on at your feet, and I tried lowering the screen and using that light to move, but it's just not possible to see any craters before you are already in them.
I was not able to beat this game dues to frustration. There was one crate left to check for me, but I got really tired of falling down craters and mapping out the ground using trial and error.
Anyways, those are my criticisms. Again though, this is my favorite submission so far, so don't let those detract from my how awesome I thought this was (atmosphere, idea, gameplay, exploration, graphics, fun). Yeh.
awesome game, i love the effects :3
But in either case, we are really glad you like the atmosphere, as it was one of our main goals in this LDJAM! Thank you so much for the feedback!
The best use of the theme I've seen so far and incredibly atmospheric.
You really need a pause button. The game doesn't have to be this realistic
This game is awesome. It makes you suffer
Amazing graphics for a jam.
Music, everything.
Animations.
Controls were intuitive.
Great interpretation.
So good.
Man. I REALLY want to love this game, but it's just so damn inaccessible. After walking around forever toggling stuff, I simply have no clue where I'm going or if I'm doing something right/wrong.
I *get* that it's supposed to be pitch dark and frustrating, but ultimately if I'm not having fun - or accomplishing anything, then I'm not interested.
It's not a "difficulty" problem - it's a design problem. You gotta give the player a direction. An indication of progress. A funnel... Something. Often I don't even know if I'm walking forward at all, and that's a big problem.
Agree with some of the other posts, that it can be a little difficult to navigate and having no real defence against the enemies wasnt so fun.
I wanted to walk over to that big arch but I'm guessing its just a backgroung/skybox and not part of the world :(
I think its an awesome concept, and encourage you guys to explore and refine it further. Awesome.
One of the best LD31 entries I've played.
Actually, You can walk over that big arch;)
I quite liked that all 3 vision modes had plenty of use (although I only found the use of MGNI after I fell to my death...).
The visuals were a fantastic use of shaders to colour and shape the world in interesting ways - it was very well thought out!
The audio created a fantastic atmosphere - really captured the feeling of loneliness.
I suppose my only real complaint is that it's quite easy to get lost (although I suppose that's the idea).
Fantastic work everyone, keep it up! :D
i have scary and mystical and fun and other feels in same time
very psychedelic and science fictional game
LOVE IT - outstanding idea and style