Tavern King by deathray

[raw]
made by deathray for LD31 (COMPO)
Tavern King - Produce food for hungry dwarves

Click on...
- the ground to move
- a dwarf to view his mood
- the cooking pot to make some food
- the tavern owner to modify the tavern

If your screen is large enough, the game fits entirely into one screen. There is music included but it didn't loop smoothly, so it is off by default. You can turn it on in the settings.

Tools used: Notepad++, Chrome, Pickle, Photoshop, Google Keep, Google Fonts, jQuery, JavaScript, HTML, CSS, RocketBoots, Bosca Ceoil, Bfxr, GitHub, Imagination, an old-fashioned notepad, and Coffee.

NOTE: The original LD31 version has a bug with the lighting (more light sources increases darkness), so you may want to use the post-compo version if you're going to play long enough to buy another cooking pot.

--In the game of tavern thrones, there is no winning.--

Ratings

Coolness 39% 1742
Overall 2.83 921
Audio 2.19 814
Fun 2.63 934
Graphics 3.88 133
Humor 2.47 568
Innovation 2.92 710
Mood 2.94 549
Theme 3.54 644

Feedback

komjaur
08. Dec 2014 · 04:15 UTC
graphics +5 :D
scriptorum
08. Dec 2014 · 04:56 UTC
How do you buy furniture? Clicking on TABLE in didn't reply with anything. Nice art.
BaneStar007
08. Dec 2014 · 04:57 UTC
Love the style, but -1 theme, things coming into the game screen, not 'in' one screen.
OldPeculier
08. Dec 2014 · 04:57 UTC
I couldn't start the game. Such a pity. Looks very cool from the outside though.
shyupuff
08. Dec 2014 · 04:58 UTC
Nice builder styled game! I kind of wish there was more to do and a little bit more fast paced, but overall I enjoyed it (:
🎤 deathray
08. Dec 2014 · 04:59 UTC
To buy furniture, you'll need 1000 coins. Click on yourself (the guy wearing the crown), then choose "Buy Furniture" then choose one. It will be randomly placed. Sorry.
Quarterflip
08. Dec 2014 · 05:00 UTC
Unique idea. Movement is a bit iffy, and the graphics could use some 'unification'(In other words, make everything pixelly, not just the objects and characters)
salmonmoose
08. Dec 2014 · 05:04 UTC
Love the art style - would like to see how far this idea could be pushed, I'd love to run a tavern.
victorafael
08. Dec 2014 · 05:04 UTC
Man! Those big bearded bad boys really love my biscuits! :) Congratulations by the good game!
Nuclear Napalm
08. Dec 2014 · 05:23 UTC
Nice art style! I didn't get how to manage furniture, only cooking. But still it looks nice :) Good job!
Sh1rogane
08. Dec 2014 · 09:39 UTC
Like the idea and graphics. This could be a interesting game if it was developed/polished more.
raincole
08. Dec 2014 · 17:01 UTC
Props to pure javascript.
Don't know what the table does?
Andrea
08. Dec 2014 · 17:13 UTC
Good job! Not many thing to do but it could get very interesting! I'm sending you a screenshot over Twitter!
mrexcessive
09. Dec 2014 · 12:37 UTC
Hi there. Like the look, found the gameplay a bit slow... made a bunch of food, nothing much happened after that.
allurious
09. Dec 2014 · 15:27 UTC
Movement was a bit difficult, but this was a hugely ambitious concept to do for a 48 hour jam and I think you're on a really good track with the game.
Sestren
10. Dec 2014 · 12:27 UTC
The sprites are nice, and the music, though simple, is pleasant. I do wish there was a way to speed the progress of the game up a bit, though.
ondrejbalas
11. Dec 2014 · 05:23 UTC
Very nice graphics, and fun idea for the game. I really like these types of games and I think this has a lot of potential.
🎤 deathray
11. Dec 2014 · 05:31 UTC
Thanks for the nice comments. If you're interested in further development, follow me (deathraygames) on Twitter or Tumblr. If I know people will play, I'll keep at it. I already made a few more fixes to the post-compo version to address the slow movement.
Pinpickle
11. Dec 2014 · 05:50 UTC
Compo version is throwing an error "Could not initialise RocketBoots" in the console.
Tried the post-compo version and it looks really nice.
Pat Kemp
11. Dec 2014 · 18:18 UTC
I like the concept! A fun take on cooking games. I definitely felt a lack of feedback though. Visualizing the cooking progress, dwarves getting hungry/full, etc. might help make it feel like a bustling hall that you're managing. Great job!
pjimmy
13. Dec 2014 · 14:50 UTC
interesting concept, the characters are drawn nicely, nice effort
SuperDisk
15. Dec 2014 · 01:01 UTC
The graphics were good, but the gameplay was rather nebulous. It was pretty neat, though one real annoyance was that you couldn't switch walking path mid-movement. Otherwise, cool.