Rringo by psydack

[raw]
made by psydack for LD31 (JAM)
Rringo, a simple game who let you decide if you want to kill or not.

How to play:
Move - Click
Killing - Move into people you want kill, so click her until circle around you disappears

Goal:
Find the apple (killing people)

Feelings:
If you dont understand, its ok, its missing some feedback

[=== Spoiler ===]
Red: are bad people, give good reputation
White: are good people, give bad reputation
yellow: neutral, if you dont kill, the soul rots
Purple: too bad people, give some good but some bad happens
Blue: too good people, give some good but some bad happens


[fix]
1/4 screen
click to move
removed desktop versions (for more stability)
adjusted chance to find apple
removed portrait mode in APK

Ratings

Coolness 52% 3
Overall(Jam) 2.72 884
Fun(Jam) 2.14 982
Graphics(Jam) 3.47 408
Humor(Jam) 2.28 658
Innovation(Jam) 2.79 667
Mood(Jam) 2.70 741
Theme(Jam) 3.11 834

Feedback

SpartanIceCream
09. Dec 2014 路 03:46 UTC
It was interesting and fit the theme but I had no idea what I was doing the first time I played.
digibody
09. Dec 2014 路 03:50 UTC
Click to move what? It just staying the same, did it crash? Nice music, nice graphic, but no gameplay?
馃帳 psydack
09. Dec 2014 路 04:34 UTC
@digibody what platform are you trying to play? Here is looking normal. (web/mac)
Rose
09. Dec 2014 路 04:35 UTC
It looks cute but I don't understand how to find the apple or what the smoke means. I tried a few times both killing lots of people and not, and can't figure it out. The background is very nice, if you drew it.
stephenhaney
09. Dec 2014 路 04:51 UTC
Hmm, I can't get anything to happen? The background looks good, and I have music, but nothing responds to clicks. Chrome/mac here. Perhaps I'm missing something.
Boracho
09. Dec 2014 路 04:52 UTC
instructions unclear, apple in ear. Seriously though, I wasn't super clear on what I was doing. and I think the deathnote/notebook screen is broken, but it could be my own incompetent. art is nice, very stylized. music is cool (did I hear some earslap in there?). solid effort, but could use with a little more work (such is the nature of the beast I suppose).
Victory Garden
09. Dec 2014 路 04:52 UTC
Neat game and a nice send-up to Death Note, but I really struggled with figuring out how to kill people--it seemed like at certain times it was easy to kill, and at other times no matter how many times I clicked with a 3/4 full bar I would be unable to kill anyone. I also wasn't sure what the auras, or the spectrum indicator and the lower right hand corner of the screen were supposed to be used for...

I think that with improved documentation, your game might be a lot easier to get a hang on. I'm intrigued and I'd like to play more--once I know how.
schuranator
09. Dec 2014 路 04:54 UTC
I know what happened here. We had the same bug. If you have Unity Pro and using the New UI. Create an empty scene that loads your first scene (The UI scene). It will fix that top 1/4 view took me an hour to get that bug fixed. @schuran
WatercressStudios
09. Dec 2014 路 04:55 UTC
Cool take on Death Note, very cute graphics, appealing tone and feel. The gameplay's a little hard to figure.
馃帳 psydack
09. Dec 2014 路 05:26 UTC
Sorry guys for not working.
And about that feels, some efforts is necessary to give more feedback for you (like how to get apple).
I think now is everything fine, some stuffs is missing (like missions which we does not have time).
Anyway, thanks for feedback and sorry for that bad feelings about game. =/
[Game Updated]
sharp911
09. Dec 2014 路 05:31 UTC
Interesting. I it was a little odd to play.
Alendro
09. Dec 2014 路 18:30 UTC
Lacking in guidance, but great art and could be a cool game.
peterthehe
09. Dec 2014 路 18:31 UTC
Inspired a bit by Death Note? :P Cute graphics
feizenbara
09. Dec 2014 路 18:34 UTC
You might want to credit Nimble bit for the Tiny Tower characters you are using :-)
anyway, quite difficult to figure out until I read the description. Now I get it, it's cool.
alfadur
09. Dec 2014 路 18:56 UTC
Very nice aesthetics, especially the menu book! Unfortunately I'm unable to figure out how the aura colors correlate to effects, but I think this aura mechanic has great potential nevertheless.
local minimum
09. Dec 2014 路 19:18 UTC
I was also quite lost with the way the controls worked. I tried three times with little luck really understanding the game mechanic. If I understood it correctly, the color coding explained how I should interact with the ppl. I think it would have been easier to understand if each color type had a very clear effect once one had clicked on them and that the effect would give me a clear understanding of what just happened. Now, all I got to was click on red. But that didn't really help me understand how to succeed.

The graphics was great and the sounds fit really well and made a very good mood for the game.
pcmaster
10. Dec 2014 路 13:09 UTC
Awesome graphics, easy controls, however very hard to figure out who's what :)
atombrot
10. Dec 2014 路 17:26 UTC
The graphics look nice and somehow I really liked the rough background music. As others have said, it is a bit unclear what exactly is happening. I have found the apple :D Think if you could make some more instructions, background story or some kind of tutorial it would work better. Because I was not sure if I was doing the right thing, until I got the apple.
farwyler
12. Dec 2014 路 10:47 UTC
I love lost boys! Pretty good game, but I didn麓t figured out what I had to do
CodeNMore
13. Dec 2014 路 02:03 UTC
Interesting concept....
GSM Productions
15. Dec 2014 路 21:18 UTC
Great mood and looks, and neat idea, but it was not super clear how I could find the apple, so I kinda killed indiscriminately until I somehow won. That title screen is A+ though!
asobitech
16. Dec 2014 路 16:14 UTC
even after reading the Spoiler, still wasn't sure what I was doing. I just went around killing people.
calavera
17. Dec 2014 路 22:37 UTC
Very strange. The art looked alright but everything had a different level of detail.
maxmetallica
29. Dec 2014 路 21:03 UTC
ncie work