Pushy Blockbuster by Darthone
Push the blocks to form groups of 4 or more and try to get a high score. (Personal Highscore: 477853)
Controls:
Left and Right - rotate the screen
Space - push most blocks to the top
M - Mute
Didn't have as much time as I would have like this weekend to put into this game, but it is a game none the less.
Controls:
Left and Right - rotate the screen
Space - push most blocks to the top
M - Mute
Didn't have as much time as I would have like this weekend to put into this game, but it is a game none the less.
| Web | http://darthone.github.io/Ludum-Dare-31/ |
| Source | https://github.com/Darthone/Ludum-Dare-31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7474 |
Ratings
| Coolness | 46% | 1500 |
| Overall | 3.28 | 459 |
| Audio | 3.04 | 352 |
| Fun | 2.86 | 768 |
| Graphics | 3.21 | 476 |
| Innovation | 3.64 | 217 |
| Mood | 3.06 | 438 |
| Theme | 3.48 | 716 |
I found a little bug though, if you press the rotation key while the game is rotating.
Cool game overall!
Cool particle effects
I think I had a hard time conceptualizing in my mind how to line up the blocks. But eventually you can work it out pretty easy.
If you take this into a post jam game, I wonder if playing around with making the first few levels a smaller grid would help that?
Anyways great stuff. Cheers!
I found it somewhat hard to intentionally match up 4 squares. Sometimes I would do it intentionally, but most of the time it was blind luck. This may have mostly been due to the game's pace starting out fairly intense from the get-go, which means I never had a point early on where I only had to focus on a couple of blocks. The block spawning can sometimes screw you over also, reinforcing the blind luck since they seem to be able to pop up anywhere on screen as long as it isn't currently filled. I think I only really noticed this one main time, where I had a couple of blocks falling where I wanted and some random yellow block spawned between a potential match I had lined up.
The graphics were fine, though having that side panel slide out could have been nice to give more screen-space and be less of a distraction. The audio was somewhat similar, where the bg music was fine but could be distracting to some.
Clever idea, I think the main improvement would be to have some more balanced pacing (specifically in the intro), so the player can adjust to how the game works. Also working on spawning blocks in a non-obtrusive manner. Aside from those things it's a very solid concept and implementation. Great job for a compo entry!
Nice work :D