WASD by ChrisMingay
I recommend the default Windows build
BUILDS
-----
BlitzMax build should just work (RECOMMENDED)
http://chrismingay.co.uk/wasd/wasd-bmax.zip
GLFW build requires OpenAL
http://chrismingay.co.uk/wasd/wasd.zip
http://www.openal.org/creative-installers/oalinst.zip
XNA build requies XNA redist
http://chrismingay.co.uk/wasd/wasd-xna.zip
http://www.microsoft.com/en-gb/download/details.aspx?id=20914
NOTES
-----
WHILE IN GAME PRESS Q TO QUIT!!!
Use WASD (or the Arrow Keys) to play this amazingly HD game with unreal levels of detail, the likes of which current gen consoles can only dream about.
Please note: Due to having to fit the whole game on a single screen, game assets have been shrunk, but I promise, they really do look smashing up close.
NOTE:
By all means collect the coins, but this is unfinished and they don't serve a purpose.
Also please note that the game will just "crash" / exit at the end; either because the graphics are too HD, or I didn't finish an ending.
BUILDS
-----
BlitzMax build should just work (RECOMMENDED)
http://chrismingay.co.uk/wasd/wasd-bmax.zip
GLFW build requires OpenAL
http://chrismingay.co.uk/wasd/wasd.zip
http://www.openal.org/creative-installers/oalinst.zip
XNA build requies XNA redist
http://chrismingay.co.uk/wasd/wasd-xna.zip
http://www.microsoft.com/en-gb/download/details.aspx?id=20914
NOTES
-----
WHILE IN GAME PRESS Q TO QUIT!!!
Use WASD (or the Arrow Keys) to play this amazingly HD game with unreal levels of detail, the likes of which current gen consoles can only dream about.
Please note: Due to having to fit the whole game on a single screen, game assets have been shrunk, but I promise, they really do look smashing up close.
NOTE:
By all means collect the coins, but this is unfinished and they don't serve a purpose.
Also please note that the game will just "crash" / exit at the end; either because the graphics are too HD, or I didn't finish an ending.
| Windows (See notes) | http://chrismingay.co.uk/wasd/wasd-bmax.zip |
| OSX | http://chrismingay.co.uk/wasd/wasd-osx.zip |
| Linux | http://chrismingay.co.uk/wasd/wasd-linux.tar.gz |
| HTML5 (post comp) | http://chrismingay.co.uk/wasd/ |
| Source | http://chrismingay.co.uk/wasd/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=15929 |
Ratings
| Coolness | 89% | 2 |
| Overall | 3.56 | 222 |
| Audio | 3.09 | 326 |
| Fun | 3.51 | 200 |
| Graphics | 3.38 | 373 |
| Humor | 3.74 | 49 |
| Innovation | 3.42 | 345 |
| Mood | 3.34 | 215 |
| Theme | 4.35 | 40 |
The application was unable to start correctly (0xc0000007b). Click OK to close the application.
I will now get the OSX and Linux builds ready
A lot more fun than I thought it'd be, definitely worth seeing through to the end. Glad my computer could run it.
5/5 on everything, I loved every single part of it.
No I dont :( They aren't actually meant to be there and I cannot work out why? The final crash is graceful and just quits, the others, I have no real idea why it happens.
I might go back to suggesting the GLFW build instead of the Blitzmax one.
Hi Bilo, yes it should be working find now, I've just done a test play thought on Linux, OSX and Windows. The crash you saw was NOT intentional.
The text in map is the best part.
I did have a bit of a problem figuring out what dots you're supposed to pick up, and there was a problem where a bee snuck into the section after the 'jump scares' teleporter and sent me back to the start of that whole segment, but otherwise I had lots of fun with this game!
You might want to add a headphones warning though. Jumpscares are fine and all, but suddenly blasting peoples eardrums isn't.
I can't see bullets or whatever it is
I know "colour blind" options in games tend to involve a pattern overlay on the objects (using match 3 games as an example) but I guess that's not really possible for pixel sized objects