Touch of Light by XilenceX

[raw]
made by XilenceX for LD31 (JAM)
You play a blue light and try to touch the orange light to regain your fading energy.


Credits:
A Mysteria Studio Game
Game Design and Development by Falk

Music: [Cylinder Five] by Chris Zabriskie
Download from: http://freemusicarchive.org/music/Chris_Zabriskie/2014010103336111/Chris_Zabriskie_-_Cylinders_-_05_-_Cylinder_Five

Ratings

Coolness 54% 3
Overall(Jam) 3.38 347
Fun(Jam) 2.91 607
Graphics(Jam) 3.09 590
Humor(Jam) 2.05 753
Innovation(Jam) 3.32 319
Mood(Jam) 3.97 42
Theme(Jam) 3.82 260

Feedback

mrhill
09. Dec 2014 · 03:55 UTC
but Im stealing from the orange, am I the bad boyfriend thats stealing all the energy from my partner.. Im confused. Marvelous game
nickbasswright
09. Dec 2014 · 04:34 UTC
Nice music, it matched the visuals and the concept really well. And the game's simplicity really adds to the experience. Noice!
Crafting4U
09. Dec 2014 · 04:35 UTC
Nice, little game. Quite fun! :) I got 155 seconds.
LexGear
09. Dec 2014 · 04:35 UTC
Once you read the description :P the point of what you need to do makes sense. I love this game. I love the idea, and the gameplay is balanced. Give us a timer so we know what we're fighting for maybe with a highscore above it! Also consider developing this game further and porting onto ipad. Could be great!

Also, music, sounds, brillent.
LexGear
09. Dec 2014 · 04:38 UTC
I'm going to tweet this game. More people should try it.
barry.p.evans
09. Dec 2014 · 04:41 UTC
interesting concept! very pretty.
🎤 XilenceX
09. Dec 2014 · 05:02 UTC
I considered adding a timer, but I was afraid it might ruin the atmosphere a bit. So I settled for the subtle seconds "score" at the bottom of the game over screen.

Thanks for all the nice comments! :)
Wampus
09. Dec 2014 · 05:26 UTC
Good mood for a game. I kind of wish there were more game mechanics to play with but this is LD, so things are going to be minimal.
oscarabraham
09. Dec 2014 · 05:27 UTC
It doesn't need a timer, although something that tells you if you are getting a good score or not would be nice; something graphical, maybe. Its really simple, but it's fun.
mahalis
09. Dec 2014 · 05:29 UTC
Pleasant. The movement feels a bit heavy, considering I'm just a light. I like the invisible things scattered around the scene. Might've been interesting for touching the orange light to make it shrink a little and then grow back over time - if you had to subsist off it without putting it out entirely there'd be a cool balancing act here.
pjchardt
09. Dec 2014 · 05:31 UTC
At times meditative, other times tense. Love the music selection! Reminds me of The Marriage a bit. :)
Chris Delta
09. Dec 2014 · 05:32 UTC
Best mood I've seen yet. The AI on orange is good enough that I almost feel like it's also playing the game, and it's trying and failing to run away from me.
cyrixd
09. Dec 2014 · 05:59 UTC
Fantastic atmosphere, music and sound matched up so well with the serene pace and movement of the game play. I almost think even the score at the game over screen is unnecessary - it was very pleasant just floating around the environment at my own pace.
SivGoose
09. Dec 2014 · 20:35 UTC
WOW! What a great game, every thing tied together so well, love the music and the audio when they collide. I don't know how to feel, tense or relaxed when playing! haha
RainbowSexyFish
09. Dec 2014 · 20:37 UTC
This game has cause a stronger visceral reaction than most games I've rated so far. I think you have the framework for a game about bullying. I would really like to see you do something with this post-LD.
hypnoticbytes
09. Dec 2014 · 20:39 UTC
Nice entry. Love the idea!!! A timer in game would be perfect to keep track of the score. Got 144 seconds!!
LegacyCrono
09. Dec 2014 · 20:41 UTC
It's interesting but maybe too easy. I scored 149 and I just lost because I got bored. Very charming presentation, and the audio really fits the atmosphere. Well done! =)
Brassawiking
09. Dec 2014 · 22:10 UTC
Great sense of mood and atmosphere!
Satyre
09. Dec 2014 · 22:15 UTC
I totally like the mood of the game. It leads to numerous ways for interpretation. Good work :)
seraphki
10. Dec 2014 · 06:35 UTC
How soothing =3
GAFBlizzard
11. Dec 2014 · 06:08 UTC
Very soothing music. I'm not sure if the background pieces have any significance -- it seemed the only mechanic was trying to bump the light repeatedly.
Roan Contreras
21. Dec 2014 · 11:01 UTC
I shone brightly for 177 seconds. Simply beautiful with the soothing audio.