Light Switch by RicardoBusta

[raw]
made by RicardoBusta for LD31 (JAM)
This is a psychologic thriller exploration game. Your family is missing and you have to solve this strange mistery. Never forget to switch the lights off when leaving a room.

Instructions:
W,A,S,D or Arrows - Walk
Spacebar or Enter - Interact

Game by:
Cesar Costa
Dalmon Lima
Fernando Lima
Luan Lucas
Renan Rodrigues
Ricardo Bustamante

Special Thanks:
Felipe Martins, for helping testing and improving things up.
Vanessa Karla, for giving some ideas.

Feedback

Team Flashlight
09. Dec 2014 · 14:22 UTC
A nice horror game, although the story is a bit unclear; my own guess is about over taking drug and then **** **** (hope this is not a spoiler). The audio contributes a lot to the theme and feeling, nice work!

The last question is that I don't find relevance between the game/story and the "light switch" thing....
asobitech
10. Dec 2014 · 23:31 UTC
Hmmmmm.... interesting.
lightsoda
10. Dec 2014 · 23:45 UTC
That got pretty gruesome. Looks pretty nice and the sound effects gave it a good atmosphere.

The progression could have used some work, it's way to easy to miss that one thing you need to check after checking everything else to trigger the next event. I missed to check the bed at first and thought I got stuck.

Also diagonal movement would've made it feel a bit smoother I think.
ArcturusDeluxe
10. Dec 2014 · 23:52 UTC
Pretty atmospheric game, I like the ambient sound effects and such. Graphics are well made. Reminds me of a 2D version of Gone Home. I feel like it lacked direction, though. I spent more time being completely lost and not knowing what to do than making progress. Pretty cool stuff though.
bradur
13. Dec 2014 · 16:07 UTC
Good sound design, atmospheric lighting and graphics. The movement was a little clunky and the "interact" mechanic didn't always work intuitively. Game progression was kinda hard since you need to walk everywhere with that tedious pace and try to interact with everything. Nevertheless, a good entry with a very nice atmosphere.
Riocide
14. Dec 2014 · 17:53 UTC
Good idea but I am missing a bit of ambience and a bit more clues!
TeamQuadratic
19. Dec 2014 · 02:24 UTC
Awesome job with mood. I feel like I spent a lot of time wandering around interacting with random things, so that could probably be improved. Excellent work though.
Jupiter_Hadley
22. Dec 2014 · 19:51 UTC
Interesting game. I Included it in part 16 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/3EfYtGD2H88
OttersDen
22. Dec 2014 · 20:30 UTC
Very well done! I actually got really into it and I got pretty creeped out. I had to shut it off before finishing. :O

Absolutely hated (that's a good thing) walking into rooms, since you couldn't see before you did.

The sounds were very appropriate and added a lot to the game. It could have used a bit more direction though, I had to walk back and forth many times at a very slow pace because I didn't know what to do. Still, awesome job!
pjchardt
24. Dec 2014 · 06:52 UTC
Audio cues out of screen really added to the mood and tension, along with the audio. I do agree with others that the progression became a hunt and peck affair, where I was just spamming spacebar on items until I clicked the right one to trigger the next event. Overall interesting and intriguing experience.