Gorilla Rampage by bigdad1630
I began Gorilla Rampage with a vision of learning more about Construct 2D. At first, I thought it was really difficult, but as the jam went on, it got easier.
The goal in the game is to essentially just get a very high score. The more bananas you eat, the faster the game gets. Bananas and Tomatoes are ok to eat, don't eat the barrels. :P
Enjoy!
The goal in the game is to essentially just get a very high score. The more bananas you eat, the faster the game gets. Bananas and Tomatoes are ok to eat, don't eat the barrels. :P
Enjoy!
Ratings
| Coolness | 0% | 2356 |
| Overall | 2.30 | 1166 |
| Audio | 1.29 | 923 |
| Fun | 2.22 | 1129 |
| Graphics | 2.80 | 726 |
| Humor | 2.33 | 677 |
| Innovation | 1.50 | 1196 |
| Mood | 2.30 | 1021 |
| Theme | 3.22 | 965 |
The only thing I would fix is that I used E to bring up the menu as a way to pause the game, bug my score was reseted to 0 after the menu was closed.
Good entry :)
This was simple but pretty effective and a nice use of the theme.
Almost imagining a super-mario invincibility style colors flashing and the music goes mental fast when you hit that.
That would be hilarious if you had a tropical style Reggae music and then it sped up super quick and sounded all high pitch! :D
Here's some feedback :
- We can get out of the screen from the right border.
(not from the left)
- It's hard to tell for how many time the bonus will stay. I've hit some barrels because the speed sudently changed...
When it kicks into gear, it does feel like 'dodge the barrel, and not 'collect the fruit'. Also, the scoring and health systems seemed whack. I was trying to work out while i was playing though, and it is fast paced.
Thanks for the experience :)
Sunddenly the barrels get damn fast! The "lightning" boost makes the movement speed be a plus difficult!
I think gameplay could be better with some inertia for the main character and sfx.
Congratulations for finishing and for the cute art style
But, this game is good, and it's very good to do that with a new engine for you.
also... Where do all the bananas and tomatoes keep coming from?!?! ;)
A couple of suggestions for the game (besides sound effects or music):
1. You might change the monkey sprite to show a shield when it's active, so you know that it is up.
2. The shield seems to heal you after you take damage, instead of completely preventing damage.
3. Each time the menu is opened, the score resets. I'm not sure if the high score is saved either.