Jumping n' Jumping by Eduardo
Jumping n' Jumping
Z to JUMP;
ARROWS to move;
Try to catch as much 'gems' (the rotating thing) as you can. Each time you get a gem, you earn more jumps! Each 10 the game get hard!
I used:
GIMP and KRITA to draw the tileset and sprites;
SunVox to make the music;
Tiled the place the tiles in the right place;
Haxe Flixel as engine;
Z to JUMP;
ARROWS to move;
Try to catch as much 'gems' (the rotating thing) as you can. Each time you get a gem, you earn more jumps! Each 10 the game get hard!
I used:
GIMP and KRITA to draw the tileset and sprites;
SunVox to make the music;
Tiled the place the tiles in the right place;
Haxe Flixel as engine;
Ratings
| Coolness | 53% | 3 |
| Overall | 3.52 | 254 |
| Audio | 3.51 | 113 |
| Fun | 3.65 | 133 |
| Graphics | 3.81 | 153 |
| Humor | 2.45 | 587 |
| Innovation | 3.18 | 516 |
| Mood | 3.14 | 371 |
| Theme | 3.65 | 482 |
Good job!
Sounds and music are good and the gameplay is fun :D
My only concern is that the enemy doesnt provide any feedback when it about to shoot.
I like how you have to budget your jumps, it creates tension and requires constant decision-making. Do you just use 5 jumps to get that gem above you, or save your jumps and use the platforms - risking to get blown to bits or falling into spikes?
Another game to put on my favorite list, will definitely save this for later!
The weakest aspect probably has to be the audio, the music is too quiet to be recognisable and doesn't balance well with the sound effects.
Aside from that, great job!
The controls had issues in Firefox, but it ran fine in Chrome.
My best was 36.
Thanks again! :D
Moreover, on my first try, the introduction of the new shooting block at 10 points ended in me dying pretty quickly in what felt an unfair manner all to land back at 0 points.
That felt pretty frustrating added with the controls.
Congratulations on making this game in 48 hours !
Great job
-AlucardX60
wish i could stay forever with my extra jumps :)