Jumping n' Jumping by Eduardo

[raw]
made by Eduardo for LD31 (COMPO)
Jumping n' Jumping

Z to JUMP;

ARROWS to move;

Try to catch as much 'gems' (the rotating thing) as you can. Each time you get a gem, you earn more jumps! Each 10 the game get hard!

I used:
GIMP and KRITA to draw the tileset and sprites;
SunVox to make the music;
Tiled the place the tiles in the right place;
Haxe Flixel as engine;

Ratings

Coolness 53% 3
Overall 3.52 254
Audio 3.51 113
Fun 3.65 133
Graphics 3.81 153
Humor 2.45 587
Innovation 3.18 516
Mood 3.14 371
Theme 3.65 482

Feedback

jackrugile
08. Dec 2014 · 05:58 UTC
This turned out sick! The jump mechanic is so fun to play with. I love that you are showcasing your art skills in the back too with the parallax effect. Keep it up, man!
ENDESGA
08. Dec 2014 · 07:36 UTC
Amazing game! I love it :D
seanographies
08. Dec 2014 · 07:43 UTC
This is fun! I enjoyed the jumping combo mechanic, that certainly keeps the game fresh. I really like that cavern background in the game as well, very cool.
GhostBomb
08. Dec 2014 · 07:46 UTC
Pretty cool. Your character is super hard to control, though, and having paralax scrolling without the screen actually going anywhere is disorienting.
sepharoth213
08. Dec 2014 · 08:14 UTC
Nice art! I like the jump addition mechanic, but I feel like the game moves too fast to utilize it.
drludos
08. Dec 2014 · 18:07 UTC
Very nice game. I like the gfx and sounds, and the gameplay is entertaining and the jump combo mechanic is original. The challenge is adequate, but it's frustrating to get back to "0" whenever you hit the spikes :p
Good job!
TagliatL
08. Dec 2014 · 19:56 UTC
Coool!
Sounds and music are good and the gameplay is fun :D
Anshul Goyal
08. Dec 2014 · 20:18 UTC
awesome concept and well implemented! great work.

My only concern is that the enemy doesnt provide any feedback when it about to shoot.
johnbrynte
08. Dec 2014 · 22:31 UTC
Looks and plays great! Would have been fun to have a bigger area to play in and some more air control so that the extra jumps mechanic could really be explored. Nice work!
thopis
09. Dec 2014 · 05:32 UTC
Great gameplay!I'll keep playing it :)
SaintHeiser
09. Dec 2014 · 05:40 UTC
Not bad. But movement too smooth. It's hard to jump.
Otrora Games
10. Dec 2014 · 01:19 UTC
This game was a blast. Great mechanic and nice art. I really don't have anything bad to say. Just port it to mobile. Congrats!
Fnkee
10. Dec 2014 · 11:55 UTC
Allright, I got to 36! The concept rocks; it's nice and simple, and the obstacles increase in unique ways for every 10th points (at least so it seems). It's amazingly difficult at first, but once I got the hang of it I got further every time. Graphics and music are top notch, and extra score for sweet parallax effect on the background. Good job! [;
anissen
10. Dec 2014 · 20:35 UTC
Cool platformer! The mechanic took a little experimentation to catch on to but I like it - simple, yet innovative. Most of my deaths felt "unfair", I died before seeing what killed me - usually around 12-14 points...
Jupiter_Hadley
10. Dec 2014 · 20:35 UTC
Super addictive and cool game. I Included it in part 6 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Sw1gBeS2zkc
xhunterko
10. Dec 2014 · 23:03 UTC
Great little game! Only complaints was that the controls seems a bit floaty which threw me off as it got harder. Not bad though!
AdventureIslands
10. Dec 2014 · 23:43 UTC
Nice game, great art and gameplay. My only issue is that the hazards are unpredictable, the cannons could flash a bit before they shoot for example. And I haven't yet seen what it is, but something keeps spawning in middle of the floor and kills me in instant without me having time to react something harmful is going to even spawn there, sending me all the way back to beginning.
hundredhundred
11. Dec 2014 · 03:18 UTC
Ahaha simple addictive game. love the concept "getting awarded more jumps". the game reminds me of i want to be boshy! great entry!
TheMeorch
11. Dec 2014 · 21:53 UTC
Amazing! Totally addicting. The controls are perfect -- they require you to really learn how to use them well. The graphics are beautiful. Restarting immediately when you die takes a lot of the sting out of losing. I'll definitely be returning to this later to play some more!
6DownStudios
12. Dec 2014 · 06:02 UTC
Simple but awesome! Level progression kept it from getting stale, and looks great with the pixelart and parallax. Go HaxeFlixel!
oh_andrej
12. Dec 2014 · 17:20 UTC
Great! Love the graphics and sound. At first I thought the game might be a bit too easy...then the turret appeared and shot me in the face :D

I like how you have to budget your jumps, it creates tension and requires constant decision-making. Do you just use 5 jumps to get that gem above you, or save your jumps and use the platforms - risking to get blown to bits or falling into spikes?

Another game to put on my favorite list, will definitely save this for later!
pjimmy
13. Dec 2014 · 18:25 UTC
nice, very simple but funny game, visuals and sound were great, well done
yodamaster
13. Dec 2014 · 22:59 UTC
Fun to play. The cannon is too mean.
TrentSterling
15. Dec 2014 · 13:47 UTC
Really awesome jump mechanic!
apiotrw
15. Dec 2014 · 16:11 UTC
Really neat artstyle and gameplay. Only the jumping felt too hectic and unprecise.
Belvar
16. Dec 2014 · 12:49 UTC
Quite fun and fast-paced.
Gamepopper
16. Dec 2014 · 22:43 UTC
Really enjoyed the jump mechanic in this one, it has a lot of potential and gives the game a lot of strategy. You made really good use of the parallax scrolling on the background too, really adds depth.

The weakest aspect probably has to be the audio, the music is too quiet to be recognisable and doesn't balance well with the sound effects.

Aside from that, great job!
LTyrosine
21. Dec 2014 · 15:43 UTC
Cool gameplay, amazing music! A bit too hard.
BlackBird
21. Dec 2014 · 16:41 UTC
The jumping idea is pretty neat although I didn't quite understand how it dropped back to 3 on me at some point. The movement control left/right felt too twitchy and was very hard to actually move around with accuracy.
klianc09
21. Dec 2014 · 16:41 UTC
Really fun and incredibly harde game, I just would have wished the platforms were a bit bigger, cause it's really hard to land on them with so fast movement. And those turrets are really hard to avoid.

The controls had issues in Firefox, but it ran fine in Chrome.

My best was 36.
mortus
21. Dec 2014 · 17:59 UTC
That's quite fun, but I don't understand how do you get more jumps. It takes me at least two to get a gem in most cases, so saving isn't really possible. Do I miss something here?
EvanEGibbs
21. Dec 2014 · 19:16 UTC
Awesome entry! I loved the mechanics of how many jumps you get. It took me a little bit to figure out what was going on, but once I did it was really fun. I kind of wish there was some way to 'complete' it or some sort of goal to hit. But the graphics were very nice (reminded me of Kyle Pulver's stuff) and the audio was very fun and fitting! Awesome stuff. :)
Steven Colling
21. Dec 2014 · 19:26 UTC
It's a very interesting concept you got here, but I have problems with the controls. Took me a while to get the first gem (sorry :D). Art and music are nice. Good job!
Alexandre Szybiak
21. Dec 2014 · 20:26 UTC
Love the visuals !
🎤 Eduardo
22. Dec 2014 · 02:42 UTC
@mortus You can get more jumps when get a gem. You can jump three times at first, and you get more 2 jumps when get a gem!
🎤 Eduardo
22. Dec 2014 · 02:45 UTC
@BlackBird When you lose (the cannon get you or you touch the spikes), the jumps goes back to 3. or when do you have less than 3 jumps and is on the ground, the jumps goes to 3 too!
🎤 Eduardo
22. Dec 2014 · 02:49 UTC
Thanks a lot everyone for the feedback. I'm already working on the next version, with better controls, more content and stuff. I'm posting updates on my tumblr as well: http://square64.tumblr.com/

Thanks again! :D
Kyatric
22. Dec 2014 · 05:19 UTC
Looked and sounded nice, but the controls with inertia did not felt very nice to me.

Moreover, on my first try, the introduction of the new shooting block at 10 points ended in me dying pretty quickly in what felt an unfair manner all to land back at 0 points.
That felt pretty frustrating added with the controls.

Congratulations on making this game in 48 hours !
alpha_rat
22. Dec 2014 · 14:22 UTC
I rally like how jumping feels!
Great job
SuperDisk
23. Dec 2014 · 01:02 UTC
Great mechanic. Cool graphics! It reminded me of Cave Story.
PIXEL^3
24. Dec 2014 · 07:48 UTC
Wow this game was really fun to play I loved being able to chain jumps together like this. I must admit though that the only thing bogging it down was how floaty the jumping was. A little hard to control imo but then again I did have some lag for some reason. Great game I hope you continue it.

-AlucardX60
Kuupu
28. Dec 2014 · 14:57 UTC
really nice game

wish i could stay forever with my extra jumps :)