Unicycle by bunnyhero
this is also my entry into #clonejamCMRN http://jams.gamejolt.io/clonejamcmrn , which is one of a series of jams for making games in the style of another developer. in this game, i attempt to mimic the games of Cameron Kunzelman http://heylookatmygames.com/
since this was happening at the same time as ludum dare, i made a game to fit both themes.
since this was happening at the same time as ludum dare, i made a game to fit both themes.
| Web | http://bunnyherolabs.com/clonejamcmrn/ |
| GameJolt | http://gamejolt.com/games/other/unicycle/41178/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=2614 |
I like how the music playes when you "go right".
if you have some time check my project too x)
It would have been great if the game was a bit more forgiving for when it was allowed to jump and not. On the other hand it sort of fed into the story that it was a bit awkward.
If you had allowed for voting I would have like this in several categories. As I said on twitter some days back, I think this looping of platforms could be really good mechanic if one wanted to make a more typical skill based game. There are so may of those though, so I was rather happy noticing that this was not.
1) There was some kind of challenge. Something that would make the player time his jumps, or else he'd lose and start over (from N point)
2) The presentation was better. I think the way you drew the rectangles is OK but the main character needs a lot of work.
If you tweaked it some more and work on the presentation I think it would have been an even better experience. To be honest, I enjoyed it despite the problems I mentioned.
Keep up the good work.