p0cm0n by davidB

[raw]
made by davidB for LD31 (COMPO)
This is like a pacman, but it's not pacman !
Eat all the lightgums as fast as you can without being hit by "ghosts" (speedrun).

controls : keyboard only, arrows or WASD/ZQSD
language : en, fr (text only)

The game require java 8, included with native versions (~70 Mo).
On this page, I only linked 32bit version, full list of packaging is available at https://github.com/davidB/ld31_p0cm0n/releases

## Theme relation

The first images I'd got about "Entire Game in One Screen" was old game : pacman, donkey kong, ... game & watch.
Since some time, I would like to implement pacman. I start with this idea, but due to time restriction, and the will to use jMonkeyEngine (first time) and to test my wip deferred rendering I change the classic game.

## Known bugs:-( :

* sometimes at begin of the game the keyboard doesn't respond, workaround click with the mouse button (include when mouse is invisible), I'll try to fix.
* sometimes on game, some keyboard event are missed. (fixed in 0.3.1)
* some video card aren't supported (eg: macbook pro), notify me. (try a fix in 0.3.2)
* "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]" (fixed in 0.3.3)
* size of the native packages (~70 MB).

////////////////////////////////////////////////////////////
If you have issue can you share the log file under ld31_p0cm0n/app/log/game.log ? (via gist, pastein, or open a ticket into https://github.com/davidB/ld31_p0cm0n/issues)

It will help me improve the (oss) lib.
////////////////////////////////////////////////////////////

Thanks.
## Tools :

* code: jMonkeyEngine, eclipse, gradle, atom, javafx SceneBuilder, ... libreoffice-calc as level designer ;-)
* audio: (bfxr, voice synthetizer) x effects, ffmepg
* graphics: gimp, scrot
* video: SimpleScreenRecord, youtube
* scm: git, gitg, github
* misc: archlinux, zsh, mc, firefox...

## Post-compo todo list :

* fix bugs
* try the original IA of ghosts
* gamepad support
* your suggestions ??

Enjoy ! and share your higher score.

Ratings

Coolness 59% 3
Overall 2.62 1064
Audio 2.28 785
Fun 2.69 900
Graphics 2.67 831
Humor 1.85 883
Innovation 1.91 1169
Mood 2.45 952
Theme 3.29 914

Feedback

馃帳 davidB
07. Dec 2014 路 22:01 UTC
video available at http://youtu.be/k346U4OJ16Q
Wakka
08. Dec 2014 路 07:31 UTC
I am getting an error on my Macbook Pro (with Iris Pro GFX) when running on java 8 via 'java -jar getdown-1.4.jar .':
"RendererException: Image format 'Depth24Stencil8' is unsupported by the video hardware."
Wayward
08. Dec 2014 路 07:34 UTC
The only difference between this and Pacman is
that the dots(gums) emit lightning
馃帳 davidB
08. Dec 2014 路 08:07 UTC
Thanks for trying and you're feedbacks.

@Wakka
Sorry, I'll investigate.

@Wayward
Only 25% difference included : you can't eat ghost, ghosts spawn 1 after 1, time is your score if you eat every gums.
Anayway I hope you had fun.
Groydis
08. Dec 2014 路 08:16 UTC
This is really cool, I decent pacman clone worthy of it's similar title. Sadly like most pacman clones the movement is a tad broken.
DarkEngineer
08. Dec 2014 路 09:58 UTC
Game's really similiar to packman.
PERECil
08. Dec 2014 路 12:54 UTC
I also did a pac-man clone, but I think yours is best than mine...
Smiley
08. Dec 2014 路 15:12 UTC
I get the same error as Wakka. unsupported image format 'Depth24Stencil8'. 2010 Macbook Pro with latest OSX. :(
furriKira
08. Dec 2014 路 15:18 UTC
This is really nice! Though. I agree the movement is a wee bit broken but good overall, even if its clearly nearly a pacman clone. :3
Odefus
08. Dec 2014 路 21:31 UTC
Controls a bit weird and you tend to miss the gums at intersections if you hug the walls. The weirdness of the controls is amplified by the speed mode making it pretty hard to make most out of it. Nevertheless it's still a pretty enjoyable game. I think -67 was my best score.
Geti
09. Dec 2014 路 09:51 UTC
Pretty huge download for those of us with slow blogoblags (internet)

Unfortunately get this happening upon running it (don't worry, no rates) http://grab.by/CUxA
calavera
09. Dec 2014 路 10:59 UTC
That's definitely quite pacman'y.
馃帳 davidB
09. Dec 2014 路 12:03 UTC
If you have issue can you share the log file under ld31_p0cm0n/app/log/game.log ? (via gist, pastein, or open a ticket into https://github.com/davidB/ld31_p0cm0n/issues)

It will help me improve the (oss) lib.

Thanks.
Dokthar
10. Dec 2014 路 15:46 UTC
I love the light effect but i think you have a colision probleme between your lightgums and your square.
01rafael
14. Dec 2014 路 00:05 UTC
Yeah! Great! Pacman is awesome!
XTremEive
18. Dec 2014 路 12:39 UTC
Cool interpretation of an old classic.
Larzan
18. Dec 2014 路 13:04 UTC
Great sound effects, well implemented, nice :)
ShellfishGames
19. Dec 2014 路 19:56 UTC
Well done, seems like you added quite a bit of cool stuff to an ordinary pacman game. That whole light thing is quite nice. Wish you had added a bit more character to the "pacman" though, a faceless cube is a bit.. meh. :)
disease
25. Dec 2014 路 18:17 UTC
Fun little pac-man clone that I found quite challenging. Having power pelets give speed boosts instead of ghost eating was interesting. There was an annoying bug where moving through a pellet would sometimes not eat it.