Alfred Bonzo by oxysoft
In the year 2040, computer screen viruses that are transferred from other wifi-enabled computer screens began to appear.
You play as Alfred Bonzo, a specialized anti-virus software for computer screens. You must protect the chipset of your computer screen for as long as you can but also protect yourself. The game must remain on your screen at all cost!
Controls:
Arrows - moving around
Z - Groundpound
note: the transitions have been removed because they were causing some issues
Credits:
Oxysoft (programming + art + sound effects)
Nicolas CV (music)
Post your score in the comments!
You play as Alfred Bonzo, a specialized anti-virus software for computer screens. You must protect the chipset of your computer screen for as long as you can but also protect yourself. The game must remain on your screen at all cost!
Controls:
Arrows - moving around
Z - Groundpound
note: the transitions have been removed because they were causing some issues
Credits:
Oxysoft (programming + art + sound effects)
Nicolas CV (music)
Post your score in the comments!
| Web | http://pokesharp.com/ld31/ld31_2.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25340 |
Ratings
| Coolness | 42% | 1631 |
| Overall(Jam) | 2.78 | 844 |
| Audio(Jam) | 2.92 | 423 |
| Fun(Jam) | 2.88 | 632 |
| Graphics(Jam) | 2.93 | 662 |
| Humor(Jam) | 2.47 | 563 |
| Innovation(Jam) | 2.74 | 699 |
| Mood(Jam) | 2.60 | 804 |
| Theme(Jam) | 3.24 | 754 |
The art style for this game is confusing. The in game art looks nice for being very simple low res pixel art, however this clashes a lot with the title screen art, which makes the player character look like a potato. The enemies looked pretty good for only being a few pixels, and the play field was clearly indicated. It might have been a little too low res though since it wasn't actually clear what the player or the thing that the player was protecting is. The music was also a little strange since it sounded like someone recording a midi keyboard. It didn't really fit the computerized theme of the game that much, and was otherwise a little repetitive.
The gameplay itself was pretty fun, I was trying to strategize how to maintain the chipset in center position by allowing certain enemies to hit it before it broke. I could see this game being a lot of fun if the major issues were fixed, and maybe some more enemies were added. I also like how the attack affected the chipset so that you could move it around quickly if you needed.
Overall, this game was fun in a really weird way and I have a feeling that's what you were going for. In the future, you should go back and try to fix major issues that prevent the game from working (this is allowed post-submission under the LD rules). Hope you come back and make another game with us!
The music was indeed played on an electric organ. He couldn't be in his studio however so the song was recorded with his phone, so you can kind of hear his little brothers in the background from time to time. It was all played in one go as well, so no input quantize or anything.
p.s: I knew I had seen the name "Nick Weihs" somewhere; MegaPunch from Ludum Dare 27 was really a cool game for something made in a game jam, especially since it's multiplayer. I even watched the artist's stream a bit the hour before the jam began.
It took me a little bit to figure out that I was defending the box/area rather than trying to move it around. There was also a glitch after you lose where the game seems to get stuck somewhere between the game over screen transition. It happened twice out of like 6 replays... so it wasn't just a minor inconvenience since it happened fairly often.
The movement was clean and I liked how things reacted to the ground pound move. Though I felt very limited very quickly with that attack since the enemies pour in really fast.
The art was also nice and simple, easy to distinguish things from each other. Though the giant grid bars surrounding the main tile confuse me, and seem somewhat unnecessary since you never travel out of your main area.