Screen-Warrior by spas

[raw]
made by spas for LD31 (COMPO)
Dodge the red bots as long as you can. Keep moving! :)

This game was made over two evenings and didn't utilise the full 48 hours.

Ratings

Coolness 45% 1550
Overall 2.64 1051
Audio 1.82 901
Fun 3.07 574
Graphics 2.00 1139
Humor 2.19 768
Innovation 1.96 1161
Mood 2.35 997
Theme 3.36 851

Feedback

bigbazwa
09. Dec 2014 · 13:43 UTC
Simple, but fun. Got 5300 points.
spacedoubt
10. Dec 2014 · 03:24 UTC
If the red guys don't kill ya, the sound effects will. :P Seriously, though. I like the powerups and the way the enemies colour fades to show their health. Pretty cool.
WatercressStudios
10. Dec 2014 · 21:50 UTC
Ought to work on the sound-- picking up a bomb powerup is pure torture, since everything explodes at once and it's really loud.
RadStar
10. Dec 2014 · 21:51 UTC
Sound's maybe a bit too loud. Try to add screen shake when a ennemy die.
taviandir
10. Dec 2014 · 21:51 UTC
Haha I had fun playing this. The x2 shooting speed is so cruel for one's survival :O
I got 13800!! What do I win? (I don't want a snowman)
bobombe
10. Dec 2014 · 21:53 UTC
12400 !Simple but well done. I just didn't like that I can not touch a robot i aimed exactly, i had to aim at its side : a little confusing
Evergreen Games
10. Dec 2014 · 22:08 UTC
not bad. like the color fading instead of health bar. i almost went deaf on the bomb.
🎤 spas
10. Dec 2014 · 22:23 UTC
yea sorry about the sounds, I didn't really know what I was doing with audio but I'll focus on that next time :)
LostTrainDude
10. Dec 2014 · 22:33 UTC
I like the pacing and the dynamics of this entry :D I think that the powerups are a nice addition.

If you want to keep the game as it is, I would tweak the sound volume a little, because maybe it clips and distorts a bit when there are too many audio sources (i.e. when you activate the "bomb" and there are many enemies on the screen).

Still, good job!
illuminatedspace
10. Dec 2014 · 22:40 UTC
The game is simply fun up to a certain point. The scaling of difficulty makes the game impossible at some point, which lowers the replayability. The sound is a little jarring. The mechanic you have to show the health of the enemies and the player is interesting, but it is a little hard to see on the player character because you see so little of him. It would be nice if the health was also reflected in the boarder or something too.
Over all it was fun to play. Good job.
ynots
11. Dec 2014 · 06:22 UTC
SIMPLY..THE BEST...
COLORS ARE MORE MATCHING..
Samm
11. Dec 2014 · 06:25 UTC
I love that you put the snowman as the background :D
wademcgillis
14. Dec 2014 · 22:13 UTC
11400! YES.

The bomb didn't work when there were a bunch of enemies on the screen.
Pulsartronic
14. Dec 2014 · 22:21 UTC
Lol. I finally did it with 73k points... I think there's a point that you wouldn't really move, right? Crazy and Funny, very, very funny!! Congrats about this super-addictive game here :D
Conk
14. Dec 2014 · 22:23 UTC
18100, got cornered ):

Nice game, it would have benefited a lot from different types of attacks and different enemies, good job :D
XTremEive
23. Dec 2014 · 21:56 UTC
Some people just couldn't let go of the snowman. Nice work.
ceosol
23. Dec 2014 · 22:03 UTC
The audio was kind of annoying. And the game is really slow to pick up. Once you are around 10,000 and they start spawning like crazy - that is a lot of fun :)
NicePenguins
23. Dec 2014 · 22:04 UTC
That damn snowman again ô_ô

Nice litte game, good job ^^
martial_cantarel_games
28. Dec 2014 · 19:31 UTC
))))))
martial_cantarel_games
28. Dec 2014 · 19:33 UTC
love noise)