Survive On One Screen by mtanton
Disclaimer: This game is incomplete. It was my first time doing Ludum Dare, and I've never completed a game before. Also, I didn't start until Saturday due to no inspiration from the theme. I never expected to rate well, but I also refused to give up. Incomplete game > no game.
Update: There is a web version now. It should be noted that HaxeFlixel's web builder is in beta. All text in the game is not rendering correctly, but the game works fine as far as I can tell.
Update #2: Added Linux and Mac builds. I have no idea if either of those work, so if you happen to use them, please comment and let me know.
Update #3: It seems that the web version starts to lag pretty badly after a minute or so of playing. Downloading the game will be your best bet.
Update #4: I fixed the lag issue for the web version at the expense of showing your health. But now it shows the kill counter lol. That's beta for you.
This is just a basic shmup. The goal is to survive and kill as many mobs as you can.
Controls:
LEFT ARROW and RIGHT ARROW for movement.
SPACE to jump.
'A' to shoot.
+/- for volume.
0 to mute.
Update: There is a web version now. It should be noted that HaxeFlixel's web builder is in beta. All text in the game is not rendering correctly, but the game works fine as far as I can tell.
Update #2: Added Linux and Mac builds. I have no idea if either of those work, so if you happen to use them, please comment and let me know.
Update #3: It seems that the web version starts to lag pretty badly after a minute or so of playing. Downloading the game will be your best bet.
Update #4: I fixed the lag issue for the web version at the expense of showing your health. But now it shows the kill counter lol. That's beta for you.
This is just a basic shmup. The goal is to survive and kill as many mobs as you can.
Controls:
LEFT ARROW and RIGHT ARROW for movement.
SPACE to jump.
'A' to shoot.
+/- for volume.
0 to mute.
Ratings
| Coolness | 45% | 1550 |
| Overall | 2.12 | 1202 |
| Audio | 1.95 | 876 |
| Fun | 2.08 | 1159 |
| Graphics | 1.94 | 1154 |
| Humor | 1.47 | 924 |
| Innovation | 1.76 | 1191 |
| Mood | 1.74 | 1109 |
| Theme | 3.16 | 992 |
But there's something wrong when i get close to the red box, can you check it?
Nice work
I don't know about HaxeFlixel but I think that the lag experienced when an enemy hits you is probably caused by the constant collision check. The easiest way to solve the problem (I think) could be destroying the enemy GameObject on collision, while still reducing your health.
You can enhance it and make a PostDare release! :D