Survive On One Screen by mtanton

[raw]
made by mtanton for LD31 (COMPO)
Disclaimer: This game is incomplete. It was my first time doing Ludum Dare, and I've never completed a game before. Also, I didn't start until Saturday due to no inspiration from the theme. I never expected to rate well, but I also refused to give up. Incomplete game > no game.

Update: There is a web version now. It should be noted that HaxeFlixel's web builder is in beta. All text in the game is not rendering correctly, but the game works fine as far as I can tell.

Update #2: Added Linux and Mac builds. I have no idea if either of those work, so if you happen to use them, please comment and let me know.

Update #3: It seems that the web version starts to lag pretty badly after a minute or so of playing. Downloading the game will be your best bet.

Update #4: I fixed the lag issue for the web version at the expense of showing your health. But now it shows the kill counter lol. That's beta for you.

This is just a basic shmup. The goal is to survive and kill as many mobs as you can.

Controls:
LEFT ARROW and RIGHT ARROW for movement.
SPACE to jump.
'A' to shoot.
+/- for volume.
0 to mute.

Ratings

Coolness 45% 1550
Overall 2.12 1202
Audio 1.95 876
Fun 2.08 1159
Graphics 1.94 1154
Humor 1.47 924
Innovation 1.76 1191
Mood 1.74 1109
Theme 3.16 992

Feedback

Tokw
08. Dec 2014 · 22:19 UTC
Nice game like how you can jump over the enemys so them reaching you is not the end. However i could not play for long as it lagged.
QuexD
09. Dec 2014 · 00:38 UTC
Laggy when enemies try to get you.
biscuitWizard
09. Dec 2014 · 01:24 UTC
Fun! Eventually couldn't play due to lag.
jsspiegel
09. Dec 2014 · 01:51 UTC
The mechanics you have are pretty solid, but I would've loved to see more art, enemy variation, powerups, etc. Congrats on your first completed game!
rantt
09. Dec 2014 · 01:59 UTC
The art for your player character is nice. Played for a couple seconds before it lagged out and I fell through the floor. Grats on your first Ludum Dare and on not giving up.
MrLeePerry
09. Dec 2014 · 02:29 UTC
I had some problems with the lag when near the enemies, but good attitude on sticking it through and making something! That's the ticket!
Integershift
09. Dec 2014 · 02:44 UTC
Fun game, but it was quite laggy when you get tagged by an enemy. Nice concept, can't wait to see the finished product!
Trixton
09. Dec 2014 · 03:26 UTC
No interesting mechanics, story, or artwork. Didn't play it past the second or third wave.
Geckoo1337
09. Dec 2014 · 06:24 UTC
Hum! Can be improved, but it seems to me that it's a good start. Thx ++
sirikan
09. Dec 2014 · 06:45 UTC
Nice game. Noticed i started to get performance issues after playing for awhile though.
karlipoppins
09. Dec 2014 · 07:03 UTC
Some memory issues make it laggy pretty fast. It's a great attempt for a first LD! Good job!
qristofer
09. Dec 2014 · 07:20 UTC
Good first attempt. :)
Aisland
09. Dec 2014 · 07:28 UTC
The game is completed with needed resources. Good job!
But there's something wrong when i get close to the red box, can you check it?
calavera
09. Dec 2014 · 07:47 UTC
a solid start to something, needs to use all that vertical space!
Havi
09. Dec 2014 · 08:47 UTC
Nice little game you got here! :)
Groydis
09. Dec 2014 · 09:05 UTC
Went pretty laggy after a while, the animation for teh main guy is cool. Would of been better if had something other than red boxes to shoot at.
HypnoBeaverMoose
09. Dec 2014 · 09:34 UTC
I like the main character!
OpenGL
09. Dec 2014 · 09:43 UTC
Good game! like the pixel art. It's game is very suit the theme. Even if the theme is "Entire Game on One Line." :)
🎤 mtanton
09. Dec 2014 · 12:24 UTC
Thanks everyone. I would have liked to been able to finish the game, but next time. HaxeFlixel's web build is in beta, so the web version has issues. The regular OS builds have no lag issues and render the text properly.
PlonkyDonkey
09. Dec 2014 · 15:34 UTC
Nice game, well done on completing your first LD... I think a more platforms and dropping enemies would work better (think super crate box)

Nice work
LostTrainDude
09. Dec 2014 · 15:52 UTC
Congratulations on your first entry :D Keep them coming!

I don't know about HaxeFlixel but I think that the lag experienced when an enemy hits you is probably caused by the constant collision check. The easiest way to solve the problem (I think) could be destroying the enemy GameObject on collision, while still reducing your health.

You can enhance it and make a PostDare release! :D
psychomonster
09. Dec 2014 · 16:17 UTC
Oh well its okay for the first try :) Some people with more experience are doing worse games in some jams (me, this ld was not the best one)... Next time you'll do much better ^^
ramonparaiba
09. Dec 2014 · 17:10 UTC
Nice concept, but i miss the tutorial screen!
sirival
09. Dec 2014 · 21:56 UTC
Pretty challenging game!
🎤 mtanton
10. Dec 2014 · 02:49 UTC
Lag issues in the web version have been fixed!
BlackBird
10. Dec 2014 · 03:15 UTC
Certainly a good first LudumDare, keep at it!
Interface
10. Dec 2014 · 03:23 UTC
Had some issues with lag but seems like an interesting concept. Even if you didn't finish, try to finish it soon - don't let it slip!
zanenga
10. Dec 2014 · 19:14 UTC
Congrats on your first Ludum Dare! Keep at it!
mrexcessive
11. Dec 2014 · 13:24 UTC
Hi there. Think maybe killing enemies needs to be a bit easier, is not really enough time to click both left and right. Like the sounds and fire effect. Good job!
sP0CkEr2
22. Dec 2014 · 06:28 UTC
congrats on finishing - game needs some work tho - nice effort