Super Shoot 'em Away 2 by Ramori

[raw]
made by Ramori for LD31 (COMPO)
Scroll-shooter concept - fight endless waves of enemies and upgrade your ship. But beware: every upgrade you ignore will be used by your enemies!

Feedback

perfect victim
08. Dec 2014 · 17:52 UTC
nice game
frondeus
08. Dec 2014 · 17:58 UTC
The music is fine and there could be more enemy types. But hey it was only 48 hours so good work. Haven't seen any bugs.
skeeto
08. Dec 2014 · 18:06 UTC
Straightforward and simple, in a good way. I like how the screen shakes for explosions. That adds some punch to them. Your powerup mechanic is neat, that you get one and the enemies get the other.

The music and sound feel kind of muted. I want my gun to sound powerful!

Movement seems incomplete, just rigidly moving along the two axes. My ship doesn't feel like it has any weight/mass to it.

You didn't advertise gamepad support, but I did notice I could shoot with my Xbox controller, though I couldn't move with it. Not a criticism, just noticing.
hazzahazzam
09. Dec 2014 · 06:24 UTC
Little simplistic and overdone, but to be done in 48hrs is a feat.
Sublustris
11. Dec 2014 · 05:04 UTC
Nice, i love shmups :)
Chaoseed
12. Dec 2014 · 01:19 UTC
Ah, a good old-fashioned bullet hell game. ;) This was pretty fun to play; I liked the little effect of the enemies shrinking when they were destroyed. At first I was puzzled by the different colors of powerups, until I realized they corresponded to the colors of the stats at the bottom of the screen; maybe that should be mentioned in the instructions. Also, I wasn't able to figure out why each powerup had a different effect on the enemies. I mean, what if I wanted to have high-health but slow-firing enemies? I have no idea which powerups I would choose to get that effect. I guess my point is, if it were more clear, it would allow for more strategy. But a good idea nonetheless!
torcado194
12. Dec 2014 · 02:06 UTC
this was really neat! it felt very polished and i liked the progression
Taldius
12. Dec 2014 · 03:59 UTC
Nice little game, the concept is basic, but it's well done.
Good job!
snapman_GT
12. Dec 2014 · 04:01 UTC
Solid shooter. I like how the mutual powerups slowly change the game from a western scrolling shooter into an eastern bullet hell.
goodbadokay
12. Dec 2014 · 04:10 UTC
Nice old-school game :)
Graphics nicely combine with sound
No glitches or bugs
good work!
Frenchie
12. Dec 2014 · 05:39 UTC
I really like that background track! It's actually really good! I also liked the idea of giving your enemies upgrades. Although it makes getting upgrades worse than leaving them alone. Also, it would have been nice to see a score of some sort (maybe just enemies killed?) Good job!